Engine-Pong/Shared/GamePong.cs

208 lines
9.8 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Pong.Behaviours;
using Apos.Shapes;
using Syntriax.Engine.Core;
using Syntriax.Engine.Physics2D;
using System.Linq;
using Syntriax.Engine.Network;
using Syntriax.Engine.Core.Factory;
namespace Pong;
[System.Serializable]
public class TestMessagePacket : INetworkPacket, LiteNetLib.Utils.INetSerializable
{
public string Message { get; set; }
public void Deserialize(LiteNetLib.Utils.NetDataReader reader) => Message = reader.GetString();
public void Serialize(LiteNetLib.Utils.NetDataWriter writer) => writer.Put(Message);
public TestMessagePacket() => Message = "Default Message";
public TestMessagePacket(string Message) => this.Message = Message;
}
public class GamePong : Game
{
private readonly IUniverseObject platformSpecificUniverseObject = null!;
private readonly GraphicsDeviceManager graphics = null!;
private SpriteBatch spriteBatch = null!;
private ShapeBatch shapeBatch = null!;
private Universe universe = null!;
private BehaviourCollector<IDisplayableSprite> displayableCollector = null!;
private BehaviourCollector<IDisplayableShape> displayableShapeCollector = null!;
private MonoGameCamera2DBehaviour cameraBehaviour = null!;
private PongManagerBehaviour pongManager = null!;
private TextScoreBehaviour leftText;
private TextScoreBehaviour rightText;
public GamePong(IUniverseObject platformSpecificUniverseObject)
{
this.platformSpecificUniverseObject = platformSpecificUniverseObject;
graphics = new GraphicsDeviceManager(this)
{
PreferredBackBufferWidth = 1024,
PreferredBackBufferHeight = 576,
GraphicsProfile = GraphicsProfile.HiDef
};
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
universe = new();
displayableCollector = new(universe);
displayableShapeCollector = new(universe);
universe.Initialize();
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
shapeBatch = new ShapeBatch(GraphicsDevice, Content);
SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
universe.Register(platformSpecificUniverseObject);
NetworkManager networkManager = universe.InstantiateUniverseObject<NetworkManager>().SetUniverseObject("Network Manager");
networkManager.NetworkCommunicator = universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client").Connect("localhost", 8888).SendToServer(new TestMessagePacket("Hola")).SubscribeToPackets<TestMessagePacket>(OnClientPacketReceived);
if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
{
universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server").Start(8888, 2).SubscribeToPackets<TestMessagePacket>(OnServerPacketReceived);
Window.Title = $"{Window.Title} - Server";
}
universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
////////////////////////////////////////////////////////////////////////////////////
cameraBehaviour = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
.BehaviourController.AddBehaviour<Transform2D>()
.BehaviourController.AddBehaviour<CameraController>()
.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>(graphics);
////////////////////////////////////////////////////////////////////////////////////
pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Ball")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f))
.BehaviourController.AddBehaviour<BallBehaviour>()
.BehaviourController.AddBehaviour<RigidBody2D>();
////////////////////////////////////////////////////////////////////////////////////
IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
leftPaddle.Id = "lp";
leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.Register(leftPaddle);
IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
rightPaddle.Id = "rp";
rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
.BehaviourController.AddBehaviour<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.Register(rightPaddle);
////////////////////////////////////////////////////////////////////////////////////
universe.InstantiateUniverseObject().SetUniverseObject("Wall Top")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f))
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Bottom")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f))
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f))
.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
universe.InstantiateUniverseObject().SetUniverseObject("Wall Left")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f))
.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight)
.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
////////////////////////////////////////////////////////////////////////////////////
leftText = universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
rightText = universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
}
private void OnClientPacketReceived(TestMessagePacket packet, string from)
{
Console.WriteLine($"Message received from server: {packet.Message}");
leftText.Text = packet.Message;
}
private void OnServerPacketReceived(TestMessagePacket packet, string from)
{
Console.WriteLine($"Message received from client: {packet.Message}");
rightText.Text = packet.Message;
universe.GetRequiredUniverseObject<INetworkCommunicatorServer>().SendToClient(from, new TestMessagePacket("Reply!"));
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
universe.Update(gameTime.ToUniverseTime());
if (Keyboard.GetState().IsKeyDown(Keys.S))
universe.GetRequiredUniverseObject<INetworkCommunicatorClient>().SendToServer<TestMessagePacket>(new TestMessagePacket($"Hola ({gameTime.TotalGameTime.TotalSeconds})"));
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(new Color() { R = 32, G = 32, B = 32 });
// TODO: Add your drawing code here
universe.PreDraw();
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: cameraBehaviour.MatrixTransform);
foreach (var displayable in displayableCollector)
displayable.Draw(spriteBatch);
spriteBatch.End();
shapeBatch.Begin(cameraBehaviour.MatrixTransform);
foreach (var displayableShape in displayableShapeCollector)
displayableShape.Draw(shapeBatch);
shapeBatch.End();
base.Draw(gameTime);
}
}