Files
Engine-Pong/Shared/Behaviours/DrawableCircle.cs

35 lines
1.3 KiB
C#

using Engine.Core;
using Engine.Systems.Graphics;
namespace Pong.Behaviours;
public class DrawableCircle : Behaviour2D, IDrawableTriangle, IPreDraw
{
private const float CIRCLE_SEGMENT_COUNT = 32f;
private readonly Circle circle = new();
private Circle worldCircle = new();
public ColorRGBA Color { get; set; } = new ColorRGBA(255, 255, 255);
public void PreDraw() => UpdateWorldCircle();
public void Draw(ITriangleBatch triangleBatch)
{
for (int i = 0; i < CIRCLE_SEGMENT_COUNT; i++)
{
float iPi1 = i / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
float iPi2 = (i + 1f).Mod(CIRCLE_SEGMENT_COUNT) / CIRCLE_SEGMENT_COUNT * 2f * Math.Pi;
Vector2D firstVertex = new Vector2D(Math.Sin(iPi1), Math.Cos(iPi1)) * worldCircle.Radius;
Vector2D secondVertex = new Vector2D(Math.Sin(iPi2), Math.Cos(iPi2)) * worldCircle.Radius;
triangleBatch.Draw(new(worldCircle.Center, worldCircle.Center + firstVertex, worldCircle.Center + secondVertex), Color);
}
}
protected void UpdateWorldCircle() => worldCircle = circle.Transform(Transform);
public DrawableCircle(Circle circle) { this.circle = circle; }
public DrawableCircle(Circle circle, ColorRGBA color) { this.circle = circle; Color = color; }
}