110 lines
3.9 KiB
C#
110 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using LiteNetLib;
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using LiteNetLib.Utils;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Network.Abstract;
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namespace Syntriax.Engine.Network;
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public abstract class NetworkBase : BehaviourOverride, INetworkCommunicator
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{
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private readonly NetPacketProcessor netPacketProcessor = new();
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private readonly Dictionary<uint, INetworkEntity> networkEntities = [];
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private readonly Dictionary<Type, List<INetworkCommunicator.EntityPacketReceivedDelegate>> callbacks = [];
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private BehaviourCollector<INetworkEntity> networkEntityCollector = null!;
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public EventBasedNetListener Listener { get; private set; } = null!;
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public NetManager Manager { get; private set; } = null!;
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public NetworkBase()
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{
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Priority = 10;
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Listener = new EventBasedNetListener();
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Manager = new NetManager(Listener);
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Listener.NetworkReceiveEvent += NetworkReceiveEvent;
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}
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protected override void OnInitialize()
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{
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base.OnInitialize();
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networkEntityCollector = new(GameObject.GameManager);
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networkEntityCollector.OnCollected += OnNetworkEntityCollected;
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networkEntityCollector.OnRemoved += OnNetworkEntityRemoved;
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}
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protected override void OnFinalize()
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{
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networkEntityCollector.OnCollected -= OnNetworkEntityCollected;
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networkEntityCollector.OnRemoved -= OnNetworkEntityRemoved;
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Stop();
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}
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private void OnNetworkEntityCollected(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourCollected)
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=> networkEntities.Add(behaviourCollected.NetworkId, behaviourCollected);
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private void OnNetworkEntityRemoved(BehaviourCollector<INetworkEntity> sender, INetworkEntity behaviourRemoved)
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=> networkEntities.Remove(behaviourRemoved.NetworkId);
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private void NetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
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{
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netPacketProcessor.ReadAllPackets(reader, peer);
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}
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public void PollEvents() => Manager.PollEvents();
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public void Stop() => Manager.Stop();
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protected override void OnUpdate() => PollEvents();
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public void RegisterEntityPacketListener<T>(INetworkEntity networkEntity, INetworkCommunicator.EntityPacketReceivedDelegate onPacketReceived) where T : INetSerializable
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{
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if (!callbacks.TryGetValue(typeof(T), out var list))
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{
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list = [];
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callbacks.Add(typeof(T), list);
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netPacketProcessor.SubscribeReusable<NetworkPacket<T>, NetPeer>(OnPacketReceived);
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}
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if (list.Contains(onPacketReceived))
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return;
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list.Add(onPacketReceived);
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}
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public void UnregisterEntityPacketListener<T>(INetworkEntity networkEntity, INetworkCommunicator.EntityPacketReceivedDelegate onPacketReceived) where T : INetSerializable
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{
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if (!callbacks.TryGetValue(typeof(T), out var list))
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return;
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list.Remove(onPacketReceived);
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}
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public void SendEntityPacket<T>(INetworkEntity networkEntity, T packet, params NetPeer[] netPeers) where T : INetSerializable
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{
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NetworkPacket<T> networkPacket = new() { NetworkId = networkEntity.NetworkId, Data = packet };
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NetDataWriter netDataWriter = new();
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netPacketProcessor.Write(netDataWriter, networkPacket);
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foreach (var netPeer in netPeers)
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netPeer.Send(netDataWriter, DeliveryMethod.ReliableOrdered);
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}
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private void OnPacketReceived<T>(NetworkPacket<T> packet, NetPeer peer) where T : INetSerializable
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{
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Debug.WriteLine($"Packet Received: {packet.NetworkId} - {typeof(T)}");
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if (!callbacks.TryGetValue(typeof(T), out var list))
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return;
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INetworkEntity networkEntity = networkEntities[packet.NetworkId];
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foreach (INetworkCommunicator.EntityPacketReceivedDelegate callback in list)
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callback.Invoke(networkEntity, packet, peer);
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}
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}
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