17 lines
464 B
C#
17 lines
464 B
C#
using Microsoft.Xna.Framework.Graphics;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Integration.MonoGame;
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using var game = new Pong.GamePong();
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game.Universe
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.InstantiateUniverseObject().SetUniverseObject("Desktop HO")
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.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
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game.Graphics.PreferredBackBufferWidth = 1024;
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game.Graphics.PreferredBackBufferHeight = 576;
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game.Graphics.GraphicsProfile = GraphicsProfile.HiDef;
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game.Run();
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