8 lines
347 B
C#

using Syntriax.Engine.Core;
using Syntriax.Engine.Integration.MonoGame;
IUniverseObject universeObject = Syntriax.Engine.Core.Factory.UniverseObjectFactory.Instantiate().SetUniverseObject("Desktop HO");
universeObject.BehaviourController.AddBehaviour<KeyboardInputsBehaviour>();
using var game = new Pong.GamePong(universeObject);
game.Run();