136 lines
7.6 KiB
C#
136 lines
7.6 KiB
C#
using System;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Pong.Behaviours;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Factory;
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using Syntriax.Engine.Network;
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using Syntriax.Engine.Physics2D;
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using Syntriax.Engine.Systems.Tween;
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using Syntriax.Engine.Integration.MonoGame;
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namespace Pong;
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public class GamePong : MonoGameWindow
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{
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private readonly IUniverseObject platformSpecificUniverseObject = null!;
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public GamePong(IUniverseObject platformSpecificUniverseObject)
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{
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this.platformSpecificUniverseObject = platformSpecificUniverseObject;
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Graphics.PreferredBackBufferWidth = 1024;
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Graphics.PreferredBackBufferHeight = 576;
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Graphics.GraphicsProfile = GraphicsProfile.HiDef;
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}
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protected override void PopulateUniverse(IUniverse universe)
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{
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SpriteFont spriteFont = Content.Load<SpriteFont>("UbuntuMono");
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universe.Register(platformSpecificUniverseObject);
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if (Environment.GetCommandLineArgs().FirstOrDefault(x => x.CompareTo("-server") == 0) is not null)
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{
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LiteNetLibServer server = universe.InstantiateUniverseObject<LiteNetLibServer>().SetUniverseObject("Server");
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UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", server.BehaviourController.UniverseObject);
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server.Start(8888, 2);
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Window.Title = $"Server";
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}
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else
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{
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LiteNetLibClient client = universe.InstantiateUniverseObject<LiteNetLibClient>().SetUniverseObject("Client");
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UniverseObjectFactory.Instantiate<NetworkManager>().SetUniverseObject("NetworkManager", client.BehaviourController.UniverseObject);
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client.Connect("localhost", 8888);
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Window.Title = $"Client";
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DrawManager drawManager = universe.InstantiateUniverseObject<DrawManager>().SetUniverseObject("Draw Manager");
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universe.InstantiateUniverseObject().SetUniverseObject("Shape Batcher", drawManager).BehaviourController.AddBehaviour<ShapeBatcher>();
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universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher", drawManager).BehaviourController.AddBehaviour<SpriteBatcher>();
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}
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universe.InstantiateUniverseObject<UpdateManager>().SetUniverseObject("Update Manager");
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universe.InstantiateUniverseObject<CoroutineManager>().SetUniverseObject("Coroutine Manager");
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universe.InstantiateUniverseObject<TweenManager>().SetUniverseObject("Tween Manager");
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universe.InstantiateUniverseObject<PhysicsEngine2D>().SetUniverseObject("Physics Engine 2D");
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Camera")
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.BehaviourController.AddBehaviour<Transform2D>()
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.BehaviourController.AddBehaviour<CameraController>()
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.BehaviourController.AddBehaviour<MonoGameCamera2DBehaviour>();
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////////////////////////////////////////////////////////////////////////////////////
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PongManagerBehaviour pongManager = universe.InstantiateUniverseObject().SetUniverseObject("Pong Game Manager")
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.BehaviourController.AddBehaviour<PongManagerBehaviour>(5);
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Ball")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0, 0f), scale: new Vector2D(10f, 10f))
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.BehaviourController.AddBehaviour<CircleBehaviour>(new Circle(Vector2D.Zero, 1f))
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.BehaviourController.AddBehaviour<BallBehaviour>()
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.BehaviourController.AddBehaviour<RigidBody2D>();
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////////////////////////////////////////////////////////////////////////////////////
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IUniverseObject leftPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Left Paddle");
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leftPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-468f, 0f), scale: new Vector2D(15f, 60f))
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>();
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PaddleBehaviour leftPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.W, Keys.S, 228f, -228f, 400f);
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leftPaddleBehaviour.Id = "lp";
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leftPaddle.BehaviourController.AddBehaviour(leftPaddleBehaviour);
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universe.Register(leftPaddle);
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IUniverseObject rightPaddle = UniverseObjectFactory.Instantiate().SetUniverseObject("Right Paddle");
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rightPaddle.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(468f, 0f), scale: new Vector2D(15f, 60f))
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>();
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PaddleBehaviour rightPaddleBehaviour = BehaviourFactory.Instantiate<PaddleBehaviour>(Keys.Up, Keys.Down, 228f, -228f, 400f);
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rightPaddleBehaviour.Id = "rp";
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rightPaddle.BehaviourController.AddBehaviour(rightPaddleBehaviour);
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universe.Register(rightPaddle);
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Wall Top")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, 308f), scale: new Vector2D(552f, 20f))
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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universe.InstantiateUniverseObject().SetUniverseObject("Wall Bottom")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(0f, -308f), scale: new Vector2D(552f, 20f))
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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universe.InstantiateUniverseObject().SetUniverseObject("Wall Right")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(532f, 0f), scale: new Vector2D(20f, 328f))
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.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToLeft)
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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universe.InstantiateUniverseObject().SetUniverseObject("Wall Left")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-532f, 0f), scale: new Vector2D(20f, 328f))
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.BehaviourController.AddBehaviour<WallScoreBehaviour>((Action)pongManager.ScoreToRight)
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.BehaviourController.AddBehaviour<ShapeBehaviour>(Shape2D.Square)
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.BehaviourController.AddBehaviour<RigidBody2D>().IsStatic = true;
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////////////////////////////////////////////////////////////////////////////////////
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universe.InstantiateUniverseObject().SetUniverseObject("Score Left")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(-250f, 250f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<TextScoreBehaviour>(true, spriteFont);
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universe.InstantiateUniverseObject().SetUniverseObject("Score Right")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new Vector2D(250f, 250f), scale: Vector2D.One * .25f)
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.BehaviourController.AddBehaviour<TextScoreBehaviour>(false, spriteFont);
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}
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}
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