chore: updated engine with the more readable button inputs syntax
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parent
80d29a71ed
commit
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2
Engine
2
Engine
@ -1 +1 @@
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Subproject commit a4b83679b1c45313b57a7a2581547aacf9f3064f
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Subproject commit 746d29fb7a0f71bd01b9237f73022eee0a58e1f9
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@ -11,17 +11,17 @@ namespace MyUniverse.Platforms.Android;
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public class MobileInputs : Behaviour, IUpdate, IGameInputs
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{
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public Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
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public Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
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public IButtonInputs<IGameInputs.Button>.InputEvent OnAnyButtonPressed { get; } = new();
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public IButtonInputs<IGameInputs.Button>.InputEvent OnAnyButtonReleased { get; } = new();
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private readonly Dictionary<IGameInputs.Button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>> OnPressed = new(256);
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private readonly Dictionary<IGameInputs.Button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>> OnReleased = new(256);
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private readonly Dictionary<IGameInputs.Button, IButtonInputs<IGameInputs.Button>.InputEvent> OnPressed = new(256);
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private readonly Dictionary<IGameInputs.Button, IButtonInputs<IGameInputs.Button>.InputEvent> OnReleased = new(256);
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private TouchCollection touchCollection = default;
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public void RegisterOnPress(IGameInputs.Button key, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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public void RegisterOnPress(IGameInputs.Button key, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (OnPressed.TryGetValue(key, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> @event))
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if (OnPressed.TryGetValue(key, out IButtonInputs<IGameInputs.Button>.InputEvent @event))
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{
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@event.AddListener(callback);
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return;
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@ -32,15 +32,15 @@ public class MobileInputs : Behaviour, IUpdate, IGameInputs
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OnPressed.Add(key, @event);
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}
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public void UnregisterOnPress(IGameInputs.Button key, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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public void UnregisterOnPress(IGameInputs.Button key, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (OnPressed.TryGetValue(key, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> @event))
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if (OnPressed.TryGetValue(key, out IButtonInputs<IGameInputs.Button>.InputEvent @event))
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@event.RemoveListener(callback);
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}
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public void RegisterOnRelease(IGameInputs.Button key, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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public void RegisterOnRelease(IGameInputs.Button key, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (OnReleased.TryGetValue(key, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> @event))
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if (OnReleased.TryGetValue(key, out IButtonInputs<IGameInputs.Button>.InputEvent @event))
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{
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@event.AddListener(callback);
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return;
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@ -51,9 +51,9 @@ public class MobileInputs : Behaviour, IUpdate, IGameInputs
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OnReleased.Add(key, @event);
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}
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public void UnregisterOnRelease(IGameInputs.Button key, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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public void UnregisterOnRelease(IGameInputs.Button key, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (OnReleased.TryGetValue(key, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> @event))
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if (OnReleased.TryGetValue(key, out IButtonInputs<IGameInputs.Button>.InputEvent @event))
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@event.RemoveListener(callback);
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}
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@ -66,13 +66,13 @@ public class MobileInputs : Behaviour, IUpdate, IGameInputs
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TouchLocation touchLocation = touchCollection[(int)IGameInputs.Button.Interact];
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if (touchLocation.State == TouchLocationState.Pressed)
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{
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if (OnPressed.TryGetValue(IGameInputs.Button.Interact, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> @event))
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if (OnPressed.TryGetValue(IGameInputs.Button.Interact, out IButtonInputs<IGameInputs.Button>.InputEvent @event))
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@event.Invoke(this, new(IGameInputs.Button.Interact));
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OnAnyButtonPressed?.Invoke(this, new(IGameInputs.Button.Interact));
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}
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else if (touchLocation.State == TouchLocationState.Released)
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{
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if (OnReleased.TryGetValue(IGameInputs.Button.Interact, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> @event))
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if (OnReleased.TryGetValue(IGameInputs.Button.Interact, out IButtonInputs<IGameInputs.Button>.InputEvent @event))
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@event.Invoke(this, new(IGameInputs.Button.Interact));
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OnAnyButtonReleased?.Invoke(this, new(IGameInputs.Button.Interact));
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}
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@ -9,18 +9,20 @@ using Engine.Systems.Input;
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using MyUniverse.Shared.Behaviours.Abstract;
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namespace MyUniverse.Platforms.Desktop;
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public class DesktopInputs : BehaviourBase, IEnterUniverse, IExitUniverse, IGameInputs
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{
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public Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
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public Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
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public IButtonInputs<IGameInputs.Button>.InputEvent OnAnyButtonPressed { get; } = new();
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public IButtonInputs<IGameInputs.Button>.InputEvent OnAnyButtonReleased { get; } = new();
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private readonly Dictionary<IGameInputs.Button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>> OnPressed = new(256);
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private readonly Dictionary<IGameInputs.Button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>> OnReleased = new(256);
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private readonly Dictionary<IGameInputs.Button, IButtonInputs<IGameInputs.Button>.InputEvent> OnPressed = new(256);
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private readonly Dictionary<IGameInputs.Button, IButtonInputs<IGameInputs.Button>.InputEvent> OnReleased = new(256);
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private readonly Dictionary<IGameInputs.Button, Keys> keyMappingReversed = [];
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private readonly Dictionary<Keys, IGameInputs.Button> keyMapping = new() {
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{ Keys.Space, IGameInputs.Button.Interact }
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};
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{ Keys.Space, IGameInputs.Button.Interact }
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};
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private KeyboardInputs keyboardInputs = null!;
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@ -54,7 +56,7 @@ public class DesktopInputs : BehaviourBase, IEnterUniverse, IExitUniverse, IGame
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if (!keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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return;
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if (!OnPressed.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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if (!OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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return;
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@event.Invoke(this, new(button));
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@ -65,7 +67,7 @@ public class DesktopInputs : BehaviourBase, IEnterUniverse, IExitUniverse, IGame
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if (!keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
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return;
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if (!OnReleased.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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if (!OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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return;
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@event.Invoke(this, new(button));
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@ -83,9 +85,9 @@ public class DesktopInputs : BehaviourBase, IEnterUniverse, IExitUniverse, IGame
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OnAnyButtonPressed?.Invoke(this, new(button));
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}
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public void RegisterOnPress(IGameInputs.Button button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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public void RegisterOnPress(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (!OnPressed.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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if (!OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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{
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@event = new();
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OnPressed.Add(button, @event);
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@ -94,15 +96,15 @@ public class DesktopInputs : BehaviourBase, IEnterUniverse, IExitUniverse, IGame
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@event.AddListener(callback);
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}
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public void UnregisterOnPress(IGameInputs.Button button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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public void UnregisterOnPress(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (OnPressed.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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if (OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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@event.RemoveListener(callback);
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}
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public void RegisterOnRelease(IGameInputs.Button button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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public void RegisterOnRelease(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (!OnReleased.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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if (!OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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{
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@event = new();
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OnReleased.Add(button, @event);
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@ -111,9 +113,9 @@ public class DesktopInputs : BehaviourBase, IEnterUniverse, IExitUniverse, IGame
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@event.AddListener(callback);
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}
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public void UnregisterOnRelease(IGameInputs.Button button, Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>.EventHandler callback)
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public void UnregisterOnRelease(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
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{
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if (OnReleased.TryGetValue(button, out Event<IButtonInputs<IGameInputs.Button>, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments>? @event))
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if (OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
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@event.RemoveListener(callback);
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}
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@ -7,6 +7,8 @@ using Engine.Integration.MonoGame;
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using Engine.Serializers.Yaml;
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using Engine.Systems.Network;
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using MyUniverse.Platforms.Desktop;
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Universe universe = new();
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ISerializer serializer = new YamlSerializer();
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