chore: now using the rotating log files
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89e6ed0687
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@ -1,6 +1,4 @@
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using System;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using Engine.Core;
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using Engine.Core;
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using Engine.Core.Debug;
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using Engine.Core.Debug;
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@ -13,7 +11,7 @@ Universe universe = new();
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ISerializer serializer = new YamlSerializer();
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ISerializer serializer = new YamlSerializer();
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ILogger logger = new FileLogger($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
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ILogger logger = new RotatingFileLogger("Logs", "MyGame");
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#if DEBUG
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#if DEBUG
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logger = new LoggerWrapper(logger, new ConsoleLogger());
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logger = new LoggerWrapper(logger, new ConsoleLogger());
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@ -7,9 +7,11 @@ using Engine.Systems.Network;
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Universe universe = new();
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Universe universe = new();
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FileLogger fileLogger = new($"Logs/{DateTime.UtcNow:yyyy-MM-dd_HH-mm-ss-ffffff}.log");
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RotatingFileLogger fileLogger = new("Logs", "MyGame", DateTime.UtcNow.ToString("yyyy-MM-dd_HH-mm-ss-ffffff"));
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universe.InstantiateUniverseObject().SetUniverseObject("Logger").BehaviourController
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ILogger.Shared = new LoggerWrapper(fileLogger, new ConsoleLogger());
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.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = new LoggerWrapper(fileLogger, new ConsoleLogger());
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universe.InstantiateUniverseObject().SetUniverseObject("Logger")
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.BehaviourController.AddBehaviour<LoggerContainer>();
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LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
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LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
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server.BehaviourController.AddBehaviour<NetworkManager>();
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server.BehaviourController.AddBehaviour<NetworkManager>();
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