chore: bumped engine version
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@@ -1,10 +1,10 @@
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using MyUniverse.Shared.Behaviours;
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using Engine.Core;
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using Engine.Integration.MonoGame;
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using Engine.Systems.Graphics;
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using Engine.Systems.Tween;
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using MyUniverse.Shared.Behaviours;
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namespace MyUniverse.Shared;
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public static class UniverseSource
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@@ -24,9 +24,9 @@ public static class UniverseSource
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ApplyCore(universe);
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IUniverseObject clientManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers");
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clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
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clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject);
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clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
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clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("MonoGame Triangle Batch").BehaviourController.AddBehaviour<MonoGameTriangleBatch>().UniverseObject);
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MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
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.BehaviourController.AddBehaviour<Transform2D>()
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@@ -43,25 +43,25 @@ public static class UniverseSource
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universe.InstantiateUniverseObject()
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.SetUniverseObject("Rotating Triangle")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, 6f), scale: Vector2D.One * 5)
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.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
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.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
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.BehaviourController.AddBehaviour<LinearRotator>();
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universe.InstantiateUniverseObject()
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.SetUniverseObject("Rotating Pentagon")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, -6f), scale: Vector2D.One * 5)
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.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
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.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
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.BehaviourController.AddBehaviour<TweenRotator>();
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universe.InstantiateUniverseObject()
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.SetUniverseObject("Rotating Triangle")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, 6f), scale: Vector2D.One * 5)
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.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
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.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
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.BehaviourController.AddBehaviour<LinearRotator>()
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.BehaviourController.AddBehaviour<RotatorToggler>();
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universe.InstantiateUniverseObject()
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.SetUniverseObject("Rotating Pentagon")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, -6f), scale: Vector2D.One * 5)
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.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
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.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
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.BehaviourController.AddBehaviour<TweenRotator>()
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.BehaviourController.AddBehaviour<RotatorToggler>();
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}
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