initial commit

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2025-08-05 14:42:26 +03:00
commit 9907aebe36
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using Engine.Core;
namespace MyUniverse.Shared.Behaviours;
public class LinearRotator : Behaviour2D, IRotator, IUpdate
{
private float speed = 20f;
public void Update()
{
Transform.Rotation += Universe.Time.DeltaTime * speed;
}
}