chore: cleaned up monogame references from desktop platform & shared project
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@@ -26,20 +26,14 @@
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
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<PackageReference Include="nulastudio.NetBeauty" Version="2.1.5" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.LiteNetLib/Engine.Integration.LiteNetLib.csproj" />
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<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.Yaml/Engine.Integration.Yaml.csproj" />
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<ProjectReference Include="../../Shared/Shared.csproj" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
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<Link>Content/Content.mgcb</Link>
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</MonoGameContentReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../../Shared/Shared.csproj" />
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<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.Yaml/Engine.Integration.Yaml.csproj" />
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