chore: cleaned up monogame references from desktop platform & shared project

This commit is contained in:
2026-01-26 12:21:30 +03:00
parent d71882c8e7
commit 9935805f06
6 changed files with 22 additions and 200 deletions

View File

@@ -26,20 +26,14 @@
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.2.1105" />
<PackageReference Include="nulastudio.NetBeauty" Version="2.1.5" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.LiteNetLib/Engine.Integration.LiteNetLib.csproj" />
<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.Yaml/Engine.Integration.Yaml.csproj" />
<ProjectReference Include="../../Shared/Shared.csproj" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
<Link>Content/Content.mgcb</Link>
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../Shared/Shared.csproj" />
<ProjectReference Include="../../Engine/Engine.Integration/Engine.Integration.Yaml/Engine.Integration.Yaml.csproj" />

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@@ -1,135 +0,0 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Input;
using Engine.Core;
using Engine.Integration.MonoGame;
using Engine.Systems.Input;
using MyUniverse.Shared.Behaviours.Abstract;
namespace MyUniverse.Platforms.Desktop;
public class DesktopInputs : Behaviour, IEnterUniverse, IExitUniverse, IGameInputs
{
public IButtonInputs<IGameInputs.Button>.InputEvent OnAnyButtonPressed { get; } = new();
public IButtonInputs<IGameInputs.Button>.InputEvent OnAnyButtonReleased { get; } = new();
private readonly Dictionary<IGameInputs.Button, IButtonInputs<IGameInputs.Button>.InputEvent> OnPressed = new(256);
private readonly Dictionary<IGameInputs.Button, IButtonInputs<IGameInputs.Button>.InputEvent> OnReleased = new(256);
private readonly Dictionary<IGameInputs.Button, Keys> keyMappingReversed = [];
private readonly Dictionary<Keys, IGameInputs.Button> keyMapping = new() {
{ Keys.Space, IGameInputs.Button.Interact }
};
private KeyboardInputs keyboardInputs = null!;
public void EnterUniverse(IUniverse universe)
{
keyboardInputs = BehaviourController.GetOrAddBehaviour<KeyboardInputs>();
keyboardInputs.OnAnyButtonPressed.AddListener(AnyPressCallback);
keyboardInputs.OnAnyButtonReleased.AddListener(AnyReleaseCallback);
foreach ((Keys key, IGameInputs.Button button) in keyMapping)
keyboardInputs.RegisterOnPress(key, PressCallback);
foreach ((Keys key, IGameInputs.Button button) in keyMapping)
keyboardInputs.RegisterOnRelease(key, ReleaseCallback);
}
public void ExitUniverse(IUniverse universe)
{
keyboardInputs.OnAnyButtonPressed.RemoveListener(AnyPressCallback);
keyboardInputs.OnAnyButtonReleased.RemoveListener(AnyReleaseCallback);
foreach ((Keys key, IGameInputs.Button button) in keyMapping)
keyboardInputs.UnregisterOnPress(key, PressCallback);
foreach ((Keys key, IGameInputs.Button button) in keyMapping)
keyboardInputs.UnregisterOnRelease(key, ReleaseCallback);
}
private void PressCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
{
if (!keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
return;
if (!OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
return;
@event.Invoke(this, new(button));
}
private void ReleaseCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
{
if (!keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
return;
if (!OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
return;
@event.Invoke(this, new(button));
}
private void AnyReleaseCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
{
if (keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
OnAnyButtonPressed?.Invoke(this, new(button));
}
private void AnyPressCallback(IButtonInputs<Keys> sender, IButtonInputs<Keys>.ButtonCallbackArguments args)
{
if (keyMapping.TryGetValue(args.Button, out IGameInputs.Button button))
OnAnyButtonPressed?.Invoke(this, new(button));
}
public void RegisterOnPress(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
{
if (!OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
{
@event = new();
OnPressed.Add(button, @event);
}
@event.AddListener(callback);
}
public void UnregisterOnPress(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
{
if (OnPressed.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
@event.RemoveListener(callback);
}
public void RegisterOnRelease(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
{
if (!OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
{
@event = new();
OnReleased.Add(button, @event);
}
@event.AddListener(callback);
}
public void UnregisterOnRelease(IGameInputs.Button button, IButtonInputs<IGameInputs.Button>.InputEvent.EventHandler callback)
{
if (OnReleased.TryGetValue(button, out IButtonInputs<IGameInputs.Button>.InputEvent? @event))
@event.RemoveListener(callback);
}
public bool IsPressed(IGameInputs.Button button)
{
if (!keyMappingReversed.TryGetValue(button, out Keys key))
throw new($"{Enum.GetName(button)} is not mapped correctly");
return keyboardInputs.IsPressed(key);
}
public DesktopInputs()
{
foreach ((Keys key, IGameInputs.Button button) in keyMapping)
keyMappingReversed.Add(button, key);
}
}

View File

@@ -1,16 +1,13 @@
using Microsoft.Xna.Framework.Graphics;
using System;
using Engine.Core;
using Engine.Core.Debug;
using Engine.Core.Serialization;
using Engine.Integration.MonoGame;
using Engine.Serializers.Yaml;
using Engine.Systems.Network;
using MyUniverse.Platforms.Desktop;
using Engine.Systems.Time;
Universe universe = new();
using MonoGameWindow monoGameWindow = new(universe);
ISerializer serializer = new YamlSerializer();
@@ -25,12 +22,8 @@ universe.InstantiateUniverseObject().SetUniverseObject("Logger")
IUniverseObject desktopParent = universe.InstantiateUniverseObject().SetUniverseObject("Desktop");
universe.InstantiateUniverseObject().SetUniverseObject("Desktop Inputs", desktopParent)
.BehaviourController.AddBehaviour<DesktopInputs>();
universe.InstantiateUniverseObject().SetUniverseObject("Visual Managers", desktopParent)
.BehaviourController.AddBehaviour<DrawManager>()
.BehaviourController.AddBehaviour<LoadContentManager>();
.BehaviourController.AddBehaviour<DrawManager>();
/* For Networking
LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
@@ -38,9 +31,24 @@ client.BehaviourController.AddBehaviour<NetworkManager>();
universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect("localhost", 8888));
*/
MyUniverse.Shared.UniverseSource.ApplyClient(universe);
MyUniverse.Shared.UniverseSource.ApplyCore(universe);
MyUniverse.Shared.UniverseSource.ApplyUniverse(universe);
monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef;
desktopParent.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<Engine.Systems.Graphics.TriangleBatcher>().UniverseObject);
monoGameWindow.Run();
universe.Initialize();
DateTime lastRun = DateTime.UtcNow;
TimeSpan timeSinceStart = new(0);
while (true)
{
DateTime now = DateTime.UtcNow;
TimeSpan updateTimeSpan = now - lastRun;
timeSinceStart += updateTimeSpan;
universe.Update(new(timeSinceStart, updateTimeSpan));
lastRun = now;
System.Threading.Thread.Sleep(1);
}

View File

@@ -1,21 +0,0 @@
using Microsoft.Xna.Framework.Input;
using Engine.Core;
using Engine.Integration.MonoGame;
namespace MyUniverse.Shared.Behaviours;
public class MousePositionerBehaviour : Behaviour2D, IUpdate, IFirstFrameUpdate
{
private ICamera2D camera = null!;
public void FirstActiveFrame()
{
camera = Universe.FindRequiredBehaviour<ICamera2D>();
}
public void Update()
{
Transform.Position = camera.ScreenToWorldPosition(Mouse.GetState().Position.ToVector2D());
}
}

View File

@@ -12,6 +12,5 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../Engine/Engine/Engine.csproj" />
<ProjectReference Include="../Engine/Engine.Integration/Engine.Integration.MonoGame/Engine.Integration.MonoGame.csproj" />
</ItemGroup>
</Project>

View File

@@ -1,5 +1,4 @@
using Engine.Core;
using Engine.Integration.MonoGame;
using Engine.Systems.Graphics;
using Engine.Systems.Tween;
@@ -19,33 +18,11 @@ public static class UniverseSource
coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Tween Manager").BehaviourController.AddBehaviour<TweenManager>().UniverseObject);
}
public static void ApplyClient(IUniverse universe)
{
ApplyCore(universe);
IUniverseObject clientManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers");
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject);
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("MonoGame Triangle Batch").BehaviourController.AddBehaviour<MonoGameTriangleBatch>().UniverseObject);
MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
.BehaviourController.AddBehaviour<Transform2D>()
.BehaviourController.AddBehaviour<MonoGameCamera2D>();
camera.Zoom = 20f;
}
public static void ApplyUniverse(IUniverse universe)
{
universe.InstantiateUniverseObject().SetUniverseObject("Example Object")
.BehaviourController.AddBehaviour<ExampleBehaviour>();
universe.InstantiateUniverseObject().SetUniverseObject("MouseObject")
.BehaviourController.AddBehaviour<Transform2D>()
.BehaviourController.AddBehaviour<LinearRotator>()
.BehaviourController.AddBehaviour<MousePositionerBehaviour>()
.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.CreateNgon(4), new ColorRGB(255, 255, 0)).Priority = 10;
universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Triangle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, 6f), scale: Vector2D.One * 5)