Engine-Template/Shared/Behaviours/LinearRotator.cs
2025-08-05 21:41:25 +03:00

14 lines
257 B
C#

using Engine.Core;
namespace MyUniverse.Shared.Behaviours;
public class LinearRotator : Behaviour2D, IRotator, IUpdate
{
private float speed = 20f;
public void Update()
{
Transform.Rotation += Universe.Time.DeltaTime * speed;
}
}