Engine-Template/Shared/UniverseSource.cs
2025-08-05 21:41:25 +03:00

62 lines
2.9 KiB
C#

using MyUniverse.Shared.Behaviours;
using Engine.Core;
using Engine.Integration.MonoGame;
using Engine.Systems.Tween;
namespace MyUniverse.Shared;
public static class UniverseSource
{
public static void ApplyCore(IUniverse universe)
{
universe.InstantiateUniverseObject().SetUniverseObject("Core Managers")
.BehaviourController.AddBehaviour<UpdateManager>()
.BehaviourController.AddBehaviour<CoroutineManager>()
.BehaviourController.AddBehaviour<TweenManager>()
.BehaviourController.AddBehaviour<TriangleBatcher>()
.BehaviourController.AddBehaviour<SpriteBatcher>()
.BehaviourController.AddBehaviour<UniverseEntranceManager>();
MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
.BehaviourController.AddBehaviour<Transform2D>()
.BehaviourController.AddBehaviour<MonoGameCamera2D>();
camera.Zoom = 20f;
}
public static void ApplyUniverse(IUniverse universe)
{
ApplyCore(universe);
IUniverseObject exampleObject = universe.InstantiateUniverseObject().SetUniverseObject("Example Object");
ExampleBehaviour exampleBehaviour = exampleObject.BehaviourController.AddBehaviour<ExampleBehaviour>();
universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Triangle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, 6f), scale: Vector2D.One * 5)
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
.BehaviourController.AddBehaviour<LinearRotator>();
universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Pentagon")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, -6f), scale: Vector2D.One * 5)
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
.BehaviourController.AddBehaviour<TweenRotator>();
universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Triangle")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, 6f), scale: Vector2D.One * 5)
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Triangle, new ColorRGB(0, 128, 128))
.BehaviourController.AddBehaviour<LinearRotator>()
.BehaviourController.AddBehaviour<RotatorToggler>();
universe.InstantiateUniverseObject()
.SetUniverseObject("Rotating Pentagon")
.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, -6f), scale: Vector2D.One * 5)
.BehaviourController.AddBehaviour<DrawableShape>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
.BehaviourController.AddBehaviour<TweenRotator>()
.BehaviourController.AddBehaviour<RotatorToggler>();
}
}