Files
Engine-Template/Platforms/Desktop/Program.cs

55 lines
1.7 KiB
C#

using System;
using Engine.Core;
using Engine.Core.Debug;
using Engine.Core.Serialization;
using Engine.Serializers.Yaml;
using Engine.Systems.Network;
using Engine.Systems.Time;
Universe universe = new();
ISerializer serializer = new YamlSerializer();
ILogger logger = new RotatingFileLogger("Logs", "MyUniverse");
#if DEBUG
logger = new LoggerWrapper(logger, new ConsoleLogger());
#endif
universe.InstantiateUniverseObject().SetUniverseObject("Logger")
.BehaviourController.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = logger;
IUniverseObject desktopParent = universe.InstantiateUniverseObject().SetUniverseObject("Desktop");
universe.InstantiateUniverseObject().SetUniverseObject("Visual Managers", desktopParent)
.BehaviourController.AddBehaviour<DrawManager>();
/* For Networking
LiteNetLibClient client = universe.InstantiateUniverseObject().SetUniverseObject("Client").BehaviourController.AddBehaviour<LiteNetLibClient>();
client.BehaviourController.AddBehaviour<NetworkManager>();
universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect("localhost", 8888));
*/
MyUniverse.Shared.UniverseSource.ApplyCore(universe);
MyUniverse.Shared.UniverseSource.ApplyUniverse(universe);
desktopParent.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<Engine.Systems.Graphics.TriangleBatcher>().UniverseObject);
universe.Initialize();
DateTime lastRun = DateTime.UtcNow;
TimeSpan timeSinceStart = new(0);
while (true)
{
DateTime now = DateTime.UtcNow;
TimeSpan updateTimeSpan = now - lastRun;
timeSinceStart += updateTimeSpan;
universe.Update(new(timeSinceStart, updateTimeSpan));
lastRun = now;
System.Threading.Thread.Sleep(1);
}