24 lines
783 B
C++
24 lines
783 B
C++
#include "SynEngine.hpp"
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int main(int argc, char const *argv[])
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{
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GameConfiguration config = GameConfiguration("Configurations");
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sf::RenderWindow render(sf::VideoMode(800, 600), "Test");
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if (render.isOpen())
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{
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render.clear(config.GetBackgroundColor());
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render.draw(config.GetSprite(0, sf::Vector2f(0, 0)));
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render.draw(config.GetSprite(1, sf::Vector2f(50, 0)));
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render.draw(config.GetSprite(2, sf::Vector2f(100, 0)));
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render.draw(config.GetSprite(3, sf::Vector2f(0, 50)));
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render.draw(config.GetSprite(4, sf::Vector2f(50, 50)));
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render.draw(config.GetSprite(5, sf::Vector2f(100, 50)));
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render.display();
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sf::sleep(sf::milliseconds(3000));
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}
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std::cout << "/)(\\";
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return 0;
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}
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