29 lines
574 B
C#
29 lines
574 B
C#
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using Godot;
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using System;
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public partial class Arrow : RigidBody2D
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public override void _PhysicsProcess(double delta)
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{
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base._PhysicsProcess(delta);
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Godot.Collections.Array<Node2D> node2Ds = GetCollidingBodies();
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if (node2Ds.Count == 0)
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return;
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foreach (var node2D in node2Ds)
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node2D.QueueFree();
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QueueFree();
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}
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}
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