Movement/Samples/2D/Scripts/AirMovement1D.cs

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using Syntriax.Modules.Trigger;
using UnityEngine;
namespace Syntriax.Modules.Movement.Samples
{
[RequireComponent(typeof(Rigidbody2D))]
public class AirMovement1D : MovementBase1D
{
protected override float moveValue { get; set; } = 0f;
protected IGroundTrigger groundTrigger = null;
protected Rigidbody2D rigid = null;
protected override void Start()
{
base.Start();
rigid = GetComponentInParent<Rigidbody2D>();
groundTrigger = GetComponentInChildren<IGroundTrigger>();
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if (groundTrigger != null)
{
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groundTrigger.OnTriggerStateChanged += OnGroundTrigger;
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CanTakeOver = false;
}
}
private void OnGroundTrigger(bool isGrounded)
=> CanTakeOver = !isGrounded;
public override void ApplyMovement()
{
Vector2 velocity = rigid.velocity;
velocity.x += moveValue * Time.fixedDeltaTime;
if (moveValue != 0f)
if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
velocity.x *= .95f;
rigid.velocity = velocity;
}
protected override void OnDeactivated() { }
protected override void OnActivated() { }
}
}