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using System.Collections.Generic;
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using UnityEngine.Events;
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namespace Syntriax.Modules.Movement
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{
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public interface IMovementController
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{
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IMovement ActiveMovement { get; }
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List<IMovement> Movements { get; }
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UnityEvent<IMovement> OnMovementDeactivated { get; }
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UnityEvent<IMovement> OnMovementActivated { get; }
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void RecacheMovements();
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}
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2022-03-05 18:59:41 +03:00
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}
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