Movement/IMovementController.cs

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using System.Collections.Generic;
using UnityEngine.Events;
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namespace Syntriax.Modules.Movement
{
public interface IMovementController
{
IMovement ActiveMovement { get; }
List<IMovement> Movements { get; }
UnityEvent<IMovement> OnMovementDeactivated { get; }
UnityEvent<IMovement> OnMovementActivated { get; }
void RecacheMovements();
}
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}