Typo Fix and Namespace Changes

This commit is contained in:
Syntriax 2021-12-23 13:41:32 +03:00
parent 8c3d0695b5
commit 2c996a9a29
7 changed files with 10 additions and 13 deletions

View File

@ -1,5 +1,4 @@
using Syntriax.Modules.Movement.ColliderCheck;
using Syntriax.Modules.Movement.ColliderCheck.Ground;
using UnityEngine;
namespace Syntriax.Modules.Movement
@ -14,7 +13,7 @@ namespace Syntriax.Modules.Movement
public bool IsActive => StateEnabled && !groundCheck.IsCollided();
public bool StateEnabled { get; set; } = true;
public float SpeedMultiplier { get; set; } = 1f;
public float MovementMultiplier { get; set; } = 1f;
private void Start()
{
@ -48,7 +47,7 @@ namespace Syntriax.Modules.Movement
public void Move(float x = 0, float y = 0, float z = 0)
{
moveValue = x * SpeedMultiplier;
moveValue = x * MovementMultiplier;
}
}
}

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@ -1,5 +1,4 @@
using Syntriax.Modules.Movement.ColliderCheck;
using Syntriax.Modules.Movement.ColliderCheck.Ground;
using UnityEngine;
namespace Syntriax.Modules.Movement
@ -13,7 +12,7 @@ namespace Syntriax.Modules.Movement
public bool IsActive => StateEnabled && groundCheck.IsCollided();
public bool StateEnabled { get; set; } = true;
public float SpeedMultiplier { get; set; } = 1f;
public float MovementMultiplier { get; set; } = 1f;
private void Start()
{
@ -38,7 +37,7 @@ namespace Syntriax.Modules.Movement
public void Move(float x = 0, float y = 0, float z = 0)
{
moveValue = x * SpeedMultiplier;
moveValue = x * MovementMultiplier;
}
}
}

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@ -1,4 +1,4 @@
namespace Syntriax.Modules.Movement.ColliderCheck.Ground
namespace Syntriax.Modules.Movement.ColliderCheck
{
public interface IGroundCheck : IColliderCheck { }
}

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@ -1,4 +1,4 @@
namespace Syntriax.Modules.Movement.ColliderCheck.Ground
namespace Syntriax.Modules.Movement.ColliderCheck
{
public class TwoDimensionalBoxChildGroundCheck : TwoDimensionalBoxChildColliderCheck, IGroundCheck { }
}

View File

@ -2,7 +2,7 @@ namespace Syntriax.Modules.Movement
{
public interface IMovement
{
float SpeedMultiplier { get; set; }
float MovementMultiplier { get; set; }
bool IsActive { get; }
void Move(float x = 0f, float y = 0f, float z = 0f);
}

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@ -1,5 +1,5 @@
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@ -1,5 +1,4 @@
using Syntriax.Modules.Movement.ColliderCheck;
using Syntriax.Modules.Movement.ColliderCheck.Ground;
using UnityEngine;
namespace Syntriax.Modules.Movement.SpecialAction
@ -42,9 +41,9 @@ namespace Syntriax.Modules.Movement.SpecialAction
ApplySuspension(fallMultiplier);
}
private void ApplySuspension(float multipier)
private void ApplySuspension(float multiplier)
{
rigid.velocity += Physics2D.gravity * multipier;
rigid.velocity += Physics2D.gravity * multiplier;
}
private void Jump()