Typo Fix and Namespace Changes
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@ -1,5 +1,4 @@
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using Syntriax.Modules.Movement.ColliderCheck;
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using Syntriax.Modules.Movement.ColliderCheck;
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using Syntriax.Modules.Movement.ColliderCheck.Ground;
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using UnityEngine;
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using UnityEngine;
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namespace Syntriax.Modules.Movement
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namespace Syntriax.Modules.Movement
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@ -14,7 +13,7 @@ namespace Syntriax.Modules.Movement
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public bool IsActive => StateEnabled && !groundCheck.IsCollided();
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public bool IsActive => StateEnabled && !groundCheck.IsCollided();
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public bool StateEnabled { get; set; } = true;
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public bool StateEnabled { get; set; } = true;
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public float SpeedMultiplier { get; set; } = 1f;
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public float MovementMultiplier { get; set; } = 1f;
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private void Start()
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private void Start()
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{
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{
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@ -48,7 +47,7 @@ namespace Syntriax.Modules.Movement
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public void Move(float x = 0, float y = 0, float z = 0)
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public void Move(float x = 0, float y = 0, float z = 0)
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{
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{
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moveValue = x * SpeedMultiplier;
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moveValue = x * MovementMultiplier;
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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using Syntriax.Modules.Movement.ColliderCheck;
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using Syntriax.Modules.Movement.ColliderCheck;
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using Syntriax.Modules.Movement.ColliderCheck.Ground;
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using UnityEngine;
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using UnityEngine;
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namespace Syntriax.Modules.Movement
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namespace Syntriax.Modules.Movement
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@ -13,7 +12,7 @@ namespace Syntriax.Modules.Movement
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public bool IsActive => StateEnabled && groundCheck.IsCollided();
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public bool IsActive => StateEnabled && groundCheck.IsCollided();
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public bool StateEnabled { get; set; } = true;
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public bool StateEnabled { get; set; } = true;
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public float SpeedMultiplier { get; set; } = 1f;
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public float MovementMultiplier { get; set; } = 1f;
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private void Start()
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private void Start()
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{
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{
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@ -38,7 +37,7 @@ namespace Syntriax.Modules.Movement
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public void Move(float x = 0, float y = 0, float z = 0)
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public void Move(float x = 0, float y = 0, float z = 0)
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{
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{
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moveValue = x * SpeedMultiplier;
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moveValue = x * MovementMultiplier;
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}
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}
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}
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}
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}
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}
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namespace Syntriax.Modules.Movement.ColliderCheck.Ground
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namespace Syntriax.Modules.Movement.ColliderCheck
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{
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{
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public interface IGroundCheck : IColliderCheck { }
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public interface IGroundCheck : IColliderCheck { }
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}
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}
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namespace Syntriax.Modules.Movement.ColliderCheck.Ground
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namespace Syntriax.Modules.Movement.ColliderCheck
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{
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{
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public class TwoDimensionalBoxChildGroundCheck : TwoDimensionalBoxChildColliderCheck, IGroundCheck { }
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public class TwoDimensionalBoxChildGroundCheck : TwoDimensionalBoxChildColliderCheck, IGroundCheck { }
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}
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}
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@ -2,7 +2,7 @@ namespace Syntriax.Modules.Movement
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{
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{
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public interface IMovement
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public interface IMovement
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{
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{
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float SpeedMultiplier { get; set; }
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float MovementMultiplier { get; set; }
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bool IsActive { get; }
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bool IsActive { get; }
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void Move(float x = 0f, float y = 0f, float z = 0f);
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void Move(float x = 0f, float y = 0f, float z = 0f);
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: bc4a8610b5876e14ab81beef027850b2
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guid: 02daadcda38072a4ca4798b8f8800f53
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MonoImporter:
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MonoImporter:
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externalObjects: {}
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externalObjects: {}
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serializedVersion: 2
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serializedVersion: 2
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@ -1,5 +1,4 @@
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using Syntriax.Modules.Movement.ColliderCheck;
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using Syntriax.Modules.Movement.ColliderCheck;
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using Syntriax.Modules.Movement.ColliderCheck.Ground;
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using UnityEngine;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.SpecialAction
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namespace Syntriax.Modules.Movement.SpecialAction
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@ -42,9 +41,9 @@ namespace Syntriax.Modules.Movement.SpecialAction
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ApplySuspension(fallMultiplier);
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ApplySuspension(fallMultiplier);
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}
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}
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private void ApplySuspension(float multipier)
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private void ApplySuspension(float multiplier)
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{
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{
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rigid.velocity += Physics2D.gravity * multipier;
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rigid.velocity += Physics2D.gravity * multiplier;
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}
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}
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private void Jump()
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private void Jump()
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