Update Readme
This commit is contained in:
parent
ea79b92982
commit
68e8e2f20a
|
@ -16,10 +16,11 @@ Or you can call ```git submodule init``` to get them automatically added (note t
|
||||||
#### Custom The Editor
|
#### Custom The Editor
|
||||||
|
|
||||||
1. Find the button on the Unity Editor's top panel named `Syntriax`, Under `Modules/Movement` open the window `Definition Creator`
|
1. Find the button on the Unity Editor's top panel named `Syntriax`, Under `Modules/Movement` open the window `Definition Creator`
|
||||||
3. You can find two buttons for both `Quick` and `Longer` presets, or you can define your own, then press `Create` button
|
2. You can find two buttons for both `Quick` and `Longer` presets, or you can define your own, then press `Create` button
|
||||||
4. Add `MovementDefinitionApplier` component to your Player `GameObject`
|
3. Add `MovementDefinitionApplier` component to your Player `GameObject`
|
||||||
5. Put the name of the definition you created in the first step to `Startup Definition Name` field
|
4. Put the name of the definition you created in the first step to `Startup Definition Name` field
|
||||||
- You can also call `MovementDefinitionApplier.LoadDefinition` method manually to load them via anoher script.
|
- You can also call `MovementDefinitionApplier.LoadDefinition` method manually to load them via anoher script.
|
||||||
|
5. Connect your inputs to the `MovementController` ([Example with Input System](#input-system-example))
|
||||||
|
|
||||||
### Manually
|
### Manually
|
||||||
#### Quick
|
#### Quick
|
||||||
|
|
Loading…
Reference in New Issue