Movement Definition Creator Added

This commit is contained in:
Syntriax 2022-11-16 20:58:14 +03:00
parent 93793e1762
commit b6dbfea477
5 changed files with 106 additions and 64 deletions

View File

@ -135,14 +135,5 @@ namespace Syntriax.Modules.Movement.Config
foreach (string monoBehaviours in definition.MonoBehaviours)
MovementFactory.Instance.AddToGameObject(gameObject, monoBehaviours);
}
#if UNITY_EDITOR
public static void SaveMovementDefinition(MovementDefinition definition)
{
string jsonText = JsonUtility.ToJson(definition, true);
string path = $"Assets/Resources/{ResourceDirectoryToDefinitions}{definition.Name}.json";
System.IO.File.WriteAllText(path, jsonText);
}
#endif
}
}

View File

@ -67,17 +67,17 @@ namespace Syntriax.Modules.Movement.Config
public Component AddToGameObject(GameObject gameObject, string name)
{
if (!Types.ContainsKey(name))
throw new ArgumentException($"The key \"{ name }\" does not exists in the current { Name }");
throw new ArgumentException($"The key \"{name}\" does not exists in the current {Name}");
return gameObject.AddComponent(Types[name]);
}
public string GetTypeName(Type type)
public static string GetTypeName(Type type)
{
if (string.IsNullOrEmpty(type.Namespace))
return type.Name;
return $"{ type.Namespace }.{ type.Name }";
return $"{type.Namespace}.{type.Name}";
}
}
}

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@ -1,51 +0,0 @@
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace Syntriax.Modules.Movement.Editor
{
public class CreateMovementDefinitionEditor : EditorWindow
{
ReorderableList list;
[MenuItem("Syntriax/Modules/Create Movement Definition")]
private static void ShowWindow()
{
var window = GetWindow<CreateMovementDefinitionEditor>();
window.titleContent = new GUIContent("Create Movement Definition");
window.Show();
}
private void OnGUI()
{
GUILayout.Label("Definition Name");
string definitionName = GUILayout.TextField("Movement Definition");
GUILayout.Space(10);
bool createButtonPressed = GUILayout.Button("Create");
if (!createButtonPressed)
return;
string resourceDirectoryToDefinitions = Movement.Config.MovementDefinitionFactory.ResourceDirectoryToDefinitions;
string[] folders = resourceDirectoryToDefinitions.Split('/');
string currentPath = "Assets/Resources";
CreateSubFolder("Assets", "Resources");
foreach (string folder in folders)
{
CreateSubFolder(currentPath, folder);
currentPath += $"/{folder}";
}
currentPath += $"/{definitionName}.json";
Movement.Config.MovementDefinitionFactory.SaveMovementDefinition(new Config.MovementDefinition(definitionName, new Config.MovementConfig[0], new string[0]));
}
private static void CreateSubFolder(string parentFolder, string subFolder)
{
if (!AssetDatabase.IsValidFolder($"{parentFolder}/{subFolder}"))
AssetDatabase.CreateFolder(parentFolder, subFolder);
}
}
}

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@ -0,0 +1,102 @@
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using Syntriax.Modules.Movement.Config;
namespace Syntriax.Modules.Movement.Editor
{
public class DefinitionCreatorEditor : EditorWindow
{
ReorderableList list;
public MovementDefinition movementDefinition = new MovementDefinition();
private SerializedObject serializedObject;
[MenuItem("Syntriax/Modules/Movement/Definition Creator")]
private static void ShowWindow()
{
var window = GetWindow<DefinitionCreatorEditor>();
window.titleContent = new GUIContent("Definition Creator");
window.Reset();
window.Show();
}
private void Reset()
{
movementDefinition.Name = "Example Movement Definition";
movementDefinition.MovementConfigs = new MovementConfig[] { new MovementConfig(MovementFactory.GetTypeName(typeof(Implementations.GroundMovement1D)), 5f) };
movementDefinition.MonoBehaviours = new string[] { MovementFactory.GetTypeName(typeof(MovementController)) };
serializedObject = new SerializedObject(this);
}
private void OnEnable() => serializedObject = new SerializedObject(this);
private void OnGUI()
{
GUILayout.Space(10);
SerializedProperty movementDefinitionProperty = serializedObject.FindProperty("movementDefinition");
SerializedProperty movementName = movementDefinitionProperty.FindPropertyRelative("Name");
SerializedProperty movementMovementConfigs = movementDefinitionProperty.FindPropertyRelative("MovementConfigs");
SerializedProperty movementMonoBehaviours = movementDefinitionProperty.FindPropertyRelative("MonoBehaviours");
// EditorGUILayout.PropertyField(movementDefinitionProperty, new GUIContent("New Movement Definition"), true);
EditorGUILayout.PropertyField(movementName);
EditorGUILayout.PropertyField(movementMovementConfigs, true);
EditorGUILayout.PropertyField(movementMonoBehaviours);
serializedObject.ApplyModifiedProperties();
GUILayout.Space(10);
bool createButtonPressed = GUILayout.Button("Create");
GUILayout.Label($"Will be saved to Assets/Resources/{MovementDefinitionFactory.ResourceDirectoryToDefinitions}{movementName.stringValue}.json");
GUILayout.Space(10);
GUILayout.Label("Tip: MovementConfigs->TypeName and MonoBehaviours have the same naming system");
GUILayout.Label("If under a namespace: \"Namespace.ClassName\"");
GUILayout.Label("If not under a namespace: \"ClassName\"");
if (!createButtonPressed)
return;
if (string.IsNullOrWhiteSpace(movementName.stringValue))
{
EditorUtility.DisplayDialog("Empty Name Field", "Name field must be not empty", "OK");
return;
}
string resourceDirectoryToDefinitions = MovementDefinitionFactory.ResourceDirectoryToDefinitions;
string[] folders = resourceDirectoryToDefinitions.Split('/');
string currentPath = "Assets/Resources";
CreateSubFolder("Assets", "Resources");
foreach (string folder in folders)
{
CreateSubFolder(currentPath, folder);
currentPath += $"/{folder}";
}
currentPath += $"/{movementName.stringValue}.json";
SaveMovementDefinition(movementDefinition);
}
private void CreateSubFolder(string parentFolder, string subFolder)
{
if (!AssetDatabase.IsValidFolder($"{parentFolder}/{subFolder}"))
AssetDatabase.CreateFolder(parentFolder, subFolder);
}
public void SaveMovementDefinition(MovementDefinition definition)
{
string jsonText = JsonUtility.ToJson(definition, true);
string path = $"Assets/Resources/{MovementDefinitionFactory.ResourceDirectoryToDefinitions}{definition.Name}.json";
if (!EditorUtility.DisplayDialog("Conflict", $"\"{path}\" already exists, do you want to overwrite?", "Overwrite", "Cancel"))
return;
System.IO.File.WriteAllText(path, jsonText);
AssetDatabase.Refresh();
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 4e6c6eea597fd2d4e96946897f9a0bd6
guid: 66c563464d207f24999eef31c43f1fc8
MonoImporter:
externalObjects: {}
serializedVersion: 2