54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using Syntriax.Modules.Movement.ColliderCheck;
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| using UnityEngine;
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| 
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| namespace Syntriax.Modules.Movement
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| {
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|     [RequireComponent(typeof(Rigidbody2D))]
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|     public class OneDimensional2DAirMovement : MonoBehaviour, IMovement, IState
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|     {
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|         private IGroundCheck groundCheck = null;
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|         private Rigidbody2D rigid = null;
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|         private float moveValue = 0f;
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| 
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| 
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|         public bool IsActive => StateEnabled && !groundCheck.IsCollided();
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|         public bool StateEnabled { get; set; } = true;
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|         public float MovementMultiplier { get; set; } = 1f;
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| 
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|         private void Start()
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|         {
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|             rigid = GetComponent<Rigidbody2D>();
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|             groundCheck = GetComponentInChildren<IGroundCheck>();
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|         }
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| 
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|         private void FixedUpdate()
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|         {
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|             if (!IsActive)
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|                 return;
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| 
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|             ApplyMovement();
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|         }
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| 
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|         private void ApplyMovement()
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|         {
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|             Vector2 velocity = rigid.velocity;
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|             velocity.x += moveValue * Time.fixedDeltaTime;
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| 
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|             if (moveValue != 0f)
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|             {
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|                 if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
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|                     velocity.x = moveValue;
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|                 else if (Mathf.Abs(velocity.x - moveValue) > Mathf.Abs(moveValue))
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|                     velocity.x += moveValue * Time.fixedDeltaTime;
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|             }
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| 
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|             rigid.velocity = velocity;
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|         }
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| 
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|         public void Move(float x = 0, float y = 0, float z = 0)
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|         {
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|             moveValue = x * MovementMultiplier;
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|         }
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|     }
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| }
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