Update 'ProjectStructureCreatorEditor.cs'
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@ -5,7 +5,6 @@
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Signed by an automated program written by the author
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*/
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using UnityEditor;
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using UnityEngine;
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namespace Syntriax.Editor
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{
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@ -20,25 +19,16 @@ namespace Syntriax.Editor
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CreateSubFolder($"{AssetPath}/Art", "Materials");
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CreateSubFolder($"{AssetPath}/Art", "Models");
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CreateSubFolder($"{AssetPath}/Art", "Textures");
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CreateSubFolder($"{AssetPath}", "Audio");
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CreateSubFolder($"{AssetPath}/Audio", "Musics");
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CreateSubFolder($"{AssetPath}/Audio", "Sounds");
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CreateSubFolder($"{AssetPath}/Art", "Audio");
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CreateSubFolder($"{AssetPath}/Art/Audio", "Musics");
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CreateSubFolder($"{AssetPath}/Art/Audio", "Sounds");
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CreateSubFolder($"{AssetPath}", "Scripts");
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CreateSubFolder($"{AssetPath}", "Level");
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CreateSubFolder($"{AssetPath}/Level", "Prefabs");
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CreateSubFolder($"{AssetPath}/Level", "UI");
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CreateSubFolder($"{AssetPath}", "Prefabs");
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CreateSubFolder($"{AssetPath}/Prefabs", "UI");
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AssetDatabase.MoveAsset($"{AssetPath}/Scenes", $"{AssetPath}/Level/Scenes");
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CreateSubFolder($"{AssetPath}/Level", "Scenes");
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string thisEditorPath = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(new ProjectStructureCreatorEditor()));
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string fileName = System.IO.Path.GetFileName(thisEditorPath);
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CreateSubFolder($"{AssetPath}/Scripts", "Syntriax");
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CreateSubFolder($"{AssetPath}/Scripts/Syntriax", "Editor");
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AssetDatabase.MoveAsset(thisEditorPath, $"{AssetPath}/Scripts/Syntriax/Editor/{fileName}");
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CreateSubFolder($"{AssetPath}", "Modules");
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}
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private static void CreateSubFolder(string parentFolder, string subFolder)
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