0.2.1
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		@@ -25,6 +25,12 @@ namespace Syntriax.Modules.State
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            => OnEnabledChanged += (state) => enabled = state;
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        protected void OnEnable() => IsEnabled = true;
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        protected void OnDisable() => IsEnabled = false;
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        protected void OnDisable()
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        {
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            IsEnabled = false;
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            if (!gameObject.activeInHierarchy) // Just so we can get OnEnable called when the object is back active again in the hierarchy  
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                this.enabled = true;
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        }
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    }
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}
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@@ -1,6 +1,6 @@
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{
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  "name": "com.syntriax.state",
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  "version": "0.2.0",
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  "version": "0.2.1",
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  "displayName": "State Module",
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  "unity": "2019.1",
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  "documentationUrl": "https://git.syntriax.com/Syntriax/State.git",
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