Changed External Paths to Variables
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0738d7f9a7
commit
049612b1c8
26
SynGame.c
26
SynGame.c
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@ -149,6 +149,16 @@ ALLEGRO_SAMPLE_ID enemyDieSoundID;
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ALLEGRO_BITMAP *numberTable = NULL;
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const char *playerImagePath = "Images/Player.png";
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const char *enemyImagePath = "Images/Enemy.png";
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const char *bulletImagePath = "Images/Bullet.png";
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const char *gameOverImagePath = "Images/GameOver.png";
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const char *numbersImagePath = "Images/Numbers.png";
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const char *dieSoundPath = "Sounds/Die.wav";
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const char *bgmSoundPath = "Sounds/Background.wav";
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const char *shootSoundPath = "Sounds/Shoot.wav";
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const char *displayName = "Syn Game";
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const char *savePath = "Save.syn";
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const char *settingsPath = "Settings.syn";
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@ -399,14 +409,14 @@ char InitializeGameWindow()
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backgroundColor.b = .1;
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/* BGM is an exception since I don't want to it to restart itself every restart */
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BGM = al_load_sample("Sounds/Background.wav");
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BGM = al_load_sample(bgmSoundPath);
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al_play_sample(BGM, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL);
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}
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char InitializeGame()
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{
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shootSound = al_load_sample("Sounds/Shoot.wav");
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enemyDieSound = al_load_sample("Sounds/Die.wav");
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shootSound = al_load_sample(shootSoundPath);
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enemyDieSound = al_load_sample(dieSoundPath);
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InitializeEnemies();
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GetHighScore();
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@ -417,7 +427,7 @@ char InitializeGame()
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player.moveSpeed = playerSpeed * screenSizeMultiplier;
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player.shootPerSecond = 10;
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player.health = initialPlayerHealth;
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player.playerImage = al_load_bitmap("Images/Player.png");
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player.playerImage = al_load_bitmap(playerImagePath);
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if(player.playerImage == NULL ||
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shootSound == NULL ||
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@ -442,10 +452,10 @@ void InitializeEnemies()
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enemies.enemyLimit = initialEnemyLimit;
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enemies.enemyCount = 0;
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enemies.enemyArray = (Enemy *) malloc(sizeof(Enemy) * enemies.enemyCount);
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enemyImage = al_load_bitmap("Images/Enemy.png");
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numberTable = al_load_bitmap("Images/Numbers.png");
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enemyBulletImage = al_load_bitmap("Images/Bullet.png");
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gameOverImage = al_load_bitmap("Images/GameOver.png");
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enemyImage = al_load_bitmap(enemyImagePath);
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numberTable = al_load_bitmap(numbersImagePath);
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enemyBulletImage = al_load_bitmap(bulletImagePath);
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gameOverImage = al_load_bitmap(gameOverImagePath);
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SpawnEnemies();
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}
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