Syntriax.Engine/Engine.Core/Abstract/IGameObject.cs

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using System;
namespace Syntriax.Engine.Core.Abstract;
public interface IGameObject : IEntity, IAssignableGameManager, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
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{
Action<IGameObject>? OnUpdated { get; set; }
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void Update();
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}