Syntriax.Engine/Engine.Input/Abstract/IKeyboardInputs.cs

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using Microsoft.Xna.Framework.Input;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Input;
public interface IKeyboardInputs : IAssignableStateEnable
{
void RegisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback);
void UnregisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback);
void RegisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback);
void UnregisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback);
bool IsPressed(Keys key);
bool WasPressed(Keys key);
}