2023-11-23 22:07:49 +03:00
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using System;
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2024-02-06 12:34:18 +03:00
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using System.Collections;
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using System.Collections.Generic;
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2023-11-23 22:07:49 +03:00
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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2024-01-27 00:51:34 +03:00
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[System.Diagnostics.DebuggerDisplay("Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
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2023-11-23 22:07:49 +03:00
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public class Transform : ITransform
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{
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public Action<ITransform>? OnPositionChanged { get; set; } = null;
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public Action<ITransform>? OnScaleChanged { get; set; } = null;
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public Action<ITransform>? OnRotationChanged { get; set; } = null;
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2024-02-06 12:34:18 +03:00
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public Action<ITransform, ITransform?>? OnParentChanged { get; set; } = null;
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public Action<ITransform, ITransform>? OnChildrenAdded { get; set; } = null;
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public Action<ITransform, ITransform>? OnChildrenRemoved { get; set; } = null;
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2024-01-22 22:45:40 +03:00
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private Vector2D _position = Vector2D.Zero;
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private Vector2D _scale = Vector2D.One;
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2023-11-23 22:07:49 +03:00
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private float _rotation = 0f;
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2024-02-06 12:34:18 +03:00
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private Vector2D _localPosition = Vector2D.Zero;
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private Vector2D _localScale = Vector2D.One;
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private float _localRotation = 0f;
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private readonly List<ITransform> _children = [];
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public ITransform? Parent { get; private set; } = null;
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public IReadOnlyList<ITransform> Children => _children;
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public Vector2D Position
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{
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get => _position;
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set
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{
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if (value == _position)
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return;
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_position = value;
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UpdateLocalPosition();
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2023-11-23 22:07:49 +03:00
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OnPositionChanged?.Invoke(this);
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}
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}
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public Vector2D Scale
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{
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get => _scale;
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set
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{
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if (value == _scale)
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return;
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_scale = value;
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UpdateLocalScale();
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OnScaleChanged?.Invoke(this);
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}
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}
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public float Rotation
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{
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get => _rotation;
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set
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{
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if (value == _rotation)
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return;
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_rotation = value;
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UpdateLocalPosition();
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OnRotationChanged?.Invoke(this);
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}
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}
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public Vector2D LocalPosition
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{
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get => _localPosition;
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set
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{
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if (value == _localPosition)
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return;
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_localPosition = value;
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UpdatePosition();
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OnPositionChanged?.Invoke(this);
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}
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}
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public Vector2D LocalScale
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{
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get => _localScale;
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set
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{
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if (value == _localScale)
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return;
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_localScale = value;
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UpdateScale();
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OnScaleChanged?.Invoke(this);
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}
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}
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public float LocalRotation
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{
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get => _localRotation;
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set
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{
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if (value == _localRotation)
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return;
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_localRotation = value;
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UpdateRotation();
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OnRotationChanged?.Invoke(this);
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}
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}
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public void SetParent(ITransform? transform)
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{
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if (transform == this || Parent == transform)
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return;
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ITransform? previousParent = Parent;
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if (Parent is not null)
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{
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Parent.RemoveChild(this);
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Parent.OnPositionChanged -= RecalculatePosition;
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Parent.OnScaleChanged -= RecalculateScale;
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Parent.OnRotationChanged -= RecalculateRotation;
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}
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Parent = transform;
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if (transform is not null)
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{
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transform.AddChild(this);
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transform.OnPositionChanged += RecalculatePosition;
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transform.OnScaleChanged += RecalculateScale;
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transform.OnRotationChanged += RecalculateRotation;
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}
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UpdateLocalPosition();
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UpdateLocalScale();
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UpdateLocalRotation();
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OnParentChanged?.Invoke(this, previousParent);
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}
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public void AddChild(ITransform transform)
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{
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if (_children.Contains(transform))
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return;
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_children.Add(transform);
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transform.SetParent(this);
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OnChildrenAdded?.Invoke(this, transform);
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}
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public void RemoveChild(ITransform transform)
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{
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if (!_children.Remove(transform))
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return;
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transform.SetParent(null);
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OnChildrenRemoved?.Invoke(this, transform);
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}
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public IEnumerator<ITransform> GetEnumerator() => _children.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
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private void RecalculatePosition(ITransform _)
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{
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if (Parent is null)
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return;
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UpdatePosition();
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OnPositionChanged?.Invoke(this);
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}
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private void RecalculateScale(ITransform _)
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{
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if (Parent is null)
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return;
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UpdateScale();
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OnScaleChanged?.Invoke(this);
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}
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private void RecalculateRotation(ITransform _)
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{
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if (Parent is null)
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return;
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UpdatePosition();
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UpdateRotation();
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OnPositionChanged?.Invoke(this);
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OnRotationChanged?.Invoke(this);
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}
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private void UpdateLocalPosition()
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{
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if (Parent is null)
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_localPosition = Position;
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else
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_localPosition = Parent.Position.FromTo(Position).Scale(Parent.Scale);
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}
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private void UpdateLocalScale()
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{
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if (Parent is null)
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_localScale = Scale;
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else
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_localScale = Scale.Scale(new(1f / Parent.Scale.X, 1f / Parent.Scale.Y));
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}
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private void UpdateLocalRotation()
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{
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if (Parent is null)
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_localRotation = Rotation;
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else
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_localRotation = Rotation - Parent.Rotation;
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}
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private void UpdatePosition()
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{
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if (Parent is null)
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_position = LocalPosition.Scale(Vector2D.One).Rotate(0f * Math.DegreeToRadian);
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else
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_position = Parent.Position + LocalPosition.Scale(new(1f / Parent.Scale.X, 1f / Parent.Scale.Y)).Rotate(Parent.Rotation * Math.DegreeToRadian);
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}
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private void UpdateScale()
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{
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if (Parent is null)
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_scale = LocalScale;
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else
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_scale = Vector2D.Scale(Parent.Scale, LocalScale);
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}
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private void UpdateRotation()
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{
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if (Parent is null)
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_rotation = LocalRotation;
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else
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_rotation = Parent.Rotation + LocalRotation;
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}
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2023-11-23 22:07:49 +03:00
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}
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