10 lines
209 B
C#
10 lines
209 B
C#
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using Syntriax.Engine.Physics2D.Primitives;
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namespace Syntriax.Engine.Physics2D.Abstract;
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public interface IShapeCollider2D : ICollider2D
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{
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Shape ShapeLocal { get; set; }
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Shape ShapeWorld { get; }
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}
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