Syntriax.Engine/Engine.Physics2D/Abstract/ICollider2D.cs

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using System;
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using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract;
public interface ICollider2D : IBehaviour, IAssignableTransform
{
Action<ICollider2D, ICollider2D>? OnCollisionPreResolve { get; set; }
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Action<ICollider2D, ICollider2D>? OnCollisionResolved { get; set; }
IRigidBody2D? RigidBody2D { get; }
void Recalculate();
}