25 lines
761 B
C#
25 lines
761 B
C#
|
using System;
|
||
|
|
||
|
using Syntriax.Engine.Core;
|
||
|
using Syntriax.Engine.Core.Abstract;
|
||
|
using Syntriax.Engine.Physics2D.Abstract;
|
||
|
|
||
|
namespace Syntriax.Engine.Physics2D;
|
||
|
|
||
|
public class RigidBody2D : BehaviourOverride, IRigidBody2D
|
||
|
{
|
||
|
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
|
||
|
|
||
|
|
||
|
public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
|
||
|
|
||
|
public Vector2D Velocity { get; set; } = Vector2D.Zero;
|
||
|
public float AngularVelocity { get; set; } = 0f;
|
||
|
public float Mass { get; set; } = 0f;
|
||
|
|
||
|
ITransform IAssignableTransform.Transform => Transform;
|
||
|
|
||
|
|
||
|
public bool Assign(ITransform transform) => GameObject.Assign(transform);
|
||
|
}
|