Syntriax.Engine/Engine.Core/GameManager.cs

124 lines
3.8 KiB
C#
Raw Normal View History

2023-11-23 22:07:49 +03:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
2023-11-23 22:07:49 +03:00
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Factory;
namespace Syntriax.Engine.Core;
public class GameManager
{
private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL);
private IList<IDrawable> _drawables = new List<IDrawable>(Constants.DRAWABLE_OBJECTS_SIZE_INITIAL);
2023-11-23 22:07:49 +03:00
private GameObjectFactory _gameObjectFactory = null!;
private GameObjectFactory GameObjectFactory
{
get
{
if (_gameObjectFactory is null)
_gameObjectFactory = new GameObjectFactory();
return _gameObjectFactory;
}
}
public IList<IGameObject> GameObjects => _gameObjects;
public void RegisterGameObject(IGameObject gameObject)
{
if (_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
Register(gameObject);
2023-11-23 22:07:49 +03:00
}
public T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject
2023-11-23 22:07:49 +03:00
{
T gameObject = GameObjectFactory.Instantiate<T>(args);
Register(gameObject);
2023-11-23 22:07:49 +03:00
return gameObject;
}
public IGameObject RemoveGameObject(IGameObject gameObject)
2023-11-23 22:07:49 +03:00
{
if (!_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
Unregister(gameObject);
return gameObject;
}
public void Initialize()
{
foreach (var gameObject in GameObjects)
gameObject.Initialize();
}
public void Update(GameTime time)
{
foreach (var gameObject in GameObjects)
gameObject.BehaviourController.Update(time);
}
public void PreDraw(GameTime time)
{
foreach (var gameObject in GameObjects)
gameObject.BehaviourController.UpdatePreDraw(time);
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Begin();
foreach (var gameObject in GameObjects)
if (gameObject.BehaviourController.TryGetBehaviour<Behaviours.IDrawBehaviour>(out var drawable))
drawable.Draw(spriteBatch);
spriteBatch.End();
}
/////////////////////////////////////////////////////////////////
private void Unregister(IGameObject gameObject)
{
gameObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdd;
gameObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemove;
gameObject.OnFinalized -= OnGameObjectFinalize;
if (gameObject.BehaviourController.TryGetBehaviour<IDrawable>(out var drawable))
_drawables.Remove(drawable);
2023-11-23 22:07:49 +03:00
_gameObjects.Remove(gameObject);
}
private void Register(IGameObject gameObject)
{
gameObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdd;
gameObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemove;
gameObject.OnFinalized += OnGameObjectFinalize;
if (gameObject.BehaviourController.TryGetBehaviour<IDrawable>(out var drawable))
_drawables.Add(drawable);
_gameObjects.Add(gameObject);
}
private void OnGameObjectFinalize(IInitialize initialize)
{
if (initialize is IGameObject gameObject)
Unregister(gameObject);
}
private void OnBehaviourAdd(IBehaviourController controller, IBehaviour behaviour)
{
if (behaviour is IDrawable drawable)
_drawables.Add(drawable);
}
private void OnBehaviourRemove(IBehaviourController controller, IBehaviour behaviour)
{
if (behaviour is IDrawable drawable)
_drawables.Remove(drawable);
}
2023-11-23 22:07:49 +03:00
}