feat: Math's Abs, Clamp, Max, Min & Sqr Methods Converted to Generics

This commit is contained in:
Syntriax 2024-01-30 12:03:53 +03:00
parent d7d53e467a
commit 0461454793
1 changed files with 6 additions and 5 deletions

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Numerics;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
@ -11,24 +12,24 @@ public static class Math
public const float PI = 3.1415926535897932f; public const float PI = 3.1415926535897932f;
public const float Tau = 2f * PI; public const float Tau = 2f * PI;
public static float Abs(float x) => MathF.Abs(x); public static T Abs<T>(T x) where T : INumber<T> => x > T.Zero ? x : -x;
public static float Acos(float x) => MathF.Acos(x); public static float Acos(float x) => MathF.Acos(x);
public static float Asin(float x) => MathF.Asin(x); public static float Asin(float x) => MathF.Asin(x);
public static float Atan2(float y, float x) => MathF.Atan2(y, x); public static float Atan2(float y, float x) => MathF.Atan2(y, x);
public static float Atanh(float x) => MathF.Atanh(x); public static float Atanh(float x) => MathF.Atanh(x);
public static float Clamp(float x, float min, float max) => (x < min) ? min : (x > max) ? max : x; public static T Clamp<T>(this T x, T min, T max) where T : INumber<T> => (x < min) ? min : (x > max) ? max : x;
public static float Ceiling(float x) => MathF.Ceiling(x); public static float Ceiling(float x) => MathF.Ceiling(x);
public static float CopySign(float x, float y) => MathF.CopySign(x, y); public static float CopySign(float x, float y) => MathF.CopySign(x, y);
public static float Floor(float x) => MathF.Floor(x); public static float Floor(float x) => MathF.Floor(x);
public static float IEEERemainder(float x, float y) => MathF.IEEERemainder(x, y); public static float IEEERemainder(float x, float y) => MathF.IEEERemainder(x, y);
public static float Log(float x, float y) => MathF.Log(x, y); public static float Log(float x, float y) => MathF.Log(x, y);
public static float Max(float x, float y) => MathF.Max(x, y); public static T Max<T>(T x, T y) where T : INumber<T> => (x > y) ? x : y;
public static float MaxMagnitude(float x, float y) => MathF.MaxMagnitude(x, y); public static float MaxMagnitude(float x, float y) => MathF.MaxMagnitude(x, y);
public static float Min(float x, float y) => MathF.Min(x, y); public static T Min<T>(T x, T y) where T : INumber<T> => (x < y) ? x : y;
public static float MinMagnitude(float x, float y) => MathF.MinMagnitude(x, y); public static float MinMagnitude(float x, float y) => MathF.MinMagnitude(x, y);
public static float Pow(float x, float y) => MathF.Pow(x, y); public static float Pow(float x, float y) => MathF.Pow(x, y);
public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode); public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode);
public static float Sqr(float x) => x * x; public static T Sqr<T>(T x) where T : INumber<T> => x * x;
public static float Sqrt(float x) => MathF.Sqrt(x); public static float Sqrt(float x) => MathF.Sqrt(x);
public static float Truncate(float x) => MathF.Truncate(x); public static float Truncate(float x) => MathF.Truncate(x);
} }