refactor: Renamed ICollisionDetector to ICollisionDetector2D
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@@ -12,7 +12,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
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private readonly List<ICollider2D> colliders = new(64);
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private int _iterationCount = 1;
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private ICollisionDetector collisionDetector = new CollisionDetector();
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private ICollisionDetector2D collisionDetector = new CollisionDetector2D();
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public int IterationCount { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
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