feat: Math.AbsMax & AbsMin
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@ -129,7 +129,13 @@ public static class Math
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/// <param name="x">The first number.</param>
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/// <param name="x">The first number.</param>
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/// <param name="y">The second number.</param>
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/// <param name="y">The second number.</param>
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/// <returns>The number whose absolute value is larger.</returns>
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/// <returns>The number whose absolute value is larger.</returns>
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public static float MaxMagnitude(float x, float y) => MathF.MaxMagnitude(x, y);
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public static T AbsMax<T>(T x, T y) where T : INumber<T>
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{
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T xAbs = Abs(x);
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T yAbs = Abs(y);
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return (xAbs > yAbs) ? x : y;
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}
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/// <summary>
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/// <summary>
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/// Returns the smaller of two numbers.
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/// Returns the smaller of two numbers.
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@ -146,7 +152,13 @@ public static class Math
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/// <param name="x">The first number.</param>
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/// <param name="x">The first number.</param>
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/// <param name="y">The second number.</param>
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/// <param name="y">The second number.</param>
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/// <returns>The number whose absolute value is smaller.</returns>
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/// <returns>The number whose absolute value is smaller.</returns>
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public static float MinMagnitude(float x, float y) => MathF.MinMagnitude(x, y);
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public static T AbsMin<T>(T x, T y) where T : INumber<T>
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{
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T xAbs = Abs(x);
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T yAbs = Abs(y);
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return (xAbs < yAbs) ? x : y;
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}
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/// <summary>
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/// <summary>
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/// Returns a specified number raised to the specified power.
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/// Returns a specified number raised to the specified power.
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