perf: Collider2DBase NeedsRecalculation Field
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@@ -10,5 +10,5 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
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protected Shape _shapeWorld = new([new(1f, 1f), new(-1f, 1f), new(-1f, -1f), new(1f, -1f)]);
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public override void Recalculate() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
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public override void CalculateCollider() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
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}
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