perf: Collider2DBase NeedsRecalculation Field
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@ -12,16 +12,25 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
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public Action<ICollider2D, ICollider2D>? OnCollisionResolved { get; set; } = null;
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protected bool NeedsRecalculation { get; private set; } = true;
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protected IRigidBody2D? _rigidBody2D = null;
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public IRigidBody2D? RigidBody2D => _rigidBody2D;
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ITransform IAssignableTransform.Transform => Transform;
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Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
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bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
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public abstract void Recalculate();
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public void Recalculate()
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{
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if (!NeedsRecalculation)
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return;
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CalculateCollider();
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NeedsRecalculation = false;
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}
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public abstract void CalculateCollider();
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protected override void OnInitialize()
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{
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@ -29,6 +38,8 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
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BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
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BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
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Transform.OnPositionChanged += OnPositionChanged;
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}
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private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
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@ -43,9 +54,13 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
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_rigidBody2D = null;
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}
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private void OnPositionChanged(ITransform transform) => NeedsRecalculation = true;
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protected override void OnFinalize()
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{
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BehaviourController.OnBehaviourAdded -= OnBehaviourAddedToController;
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BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController; ;
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BehaviourController.OnBehaviourRemoved -= OnBehaviourRemovedFromController;
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Transform.OnPositionChanged -= OnPositionChanged;
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}
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}
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@ -10,5 +10,5 @@ public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollide
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public Circle CircleLocal { get; set; } = new(Vector2D.Zero, 1f);
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public override void Recalculate() => CircleWorld = Transform.TransformCircle(CircleLocal);
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public override void CalculateCollider() => CircleWorld = Transform.TransformCircle(CircleLocal);
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}
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@ -10,5 +10,5 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
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protected Shape _shapeWorld = new([new(1f, 1f), new(-1f, 1f), new(-1f, -1f), new(1f, -1f)]);
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public override void Recalculate() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
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public override void CalculateCollider() => Transform.TransformShape(ShapeLocal, ref _shapeWorld);
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}
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