refactor: Added Static Methods Back
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namespace Syntriax.Engine.Physics2D.Primitives;
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public static class Math
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{
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public const float RadianToDegree = 57.29577866666166f;
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public const float DegreeToRadian = 0.01745329277777778f;
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public static float Clamp(float value, float min, float max) => (value < min) ? min : (value > max) ? max : value;
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}
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