feat: added sphere primitive
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131
Engine.Core/Primitives/Sphere3D.cs
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131
Engine.Core/Primitives/Sphere3D.cs
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using System;
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using System.Diagnostics;
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namespace Engine.Core;
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/// <summary>
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/// Represents a 3D sphere.
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/// </summary>
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/// <param name="center">The center of the sphere.</param>
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/// <param name="radius">The radius of the sphere.</param>
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/// <remarks>
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/// Initializes a new instance of the <see cref="Sphere3D"/> struct with the specified center and radius.
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/// </remarks>
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[DebuggerDisplay("Center: {Center.ToString(),nq}, Radius: {Radius}")]
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public readonly struct Sphere3D(Vector3D center, float radius) : IEquatable<Sphere3D>
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{
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/// <summary>
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/// The center of the <see cref="Sphere3D"/>.
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/// </summary>
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public readonly Vector3D Center = center;
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/// <summary>
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/// The radius of the <see cref="Sphere3D"/>.
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/// </summary>
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public readonly float Radius = radius;
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/// <summary>
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/// Gets the squared radius of the <see cref="Sphere3D"/>.
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/// </summary>
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public readonly float RadiusSquared => Radius * Radius;
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/// <summary>
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/// Gets the diameter of the <see cref="Sphere3D"/>.
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/// </summary>
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public readonly float Diameter => 2f * Radius;
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/// <summary>
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/// A predefined unit <see cref="Sphere3D"/> with a center at the origin and a radius of 1.
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/// </summary>
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public static readonly Sphere3D UnitSphere = new(Vector3D.Zero, 1f);
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public static bool operator ==(Sphere3D left, Sphere3D right) => left.Center == right.Center && left.Radius == right.Radius;
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public static bool operator !=(Sphere3D left, Sphere3D right) => left.Center != right.Center || left.Radius != right.Radius;
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/// <summary>
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/// Sets the center of the <see cref="Sphere3D"/>.
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/// </summary>
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public static Sphere3D SetCenter(Sphere3D sphere, Vector3D center) => new(center, sphere.Radius);
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/// <summary>
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/// Sets the radius of the <see cref="Sphere3D"/>.
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/// </summary>
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public static Sphere3D SetRadius(Sphere3D sphere, float radius) => new(sphere.Center, radius);
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/// <summary>
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/// Displaces the <see cref="Sphere3D"/> by the specified <see cref="Vector3D"/>.
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/// </summary>
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public static Sphere3D Displace(Sphere3D sphere, Vector3D displaceVector) => new(sphere.Center + displaceVector, sphere.Radius);
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/// <summary>
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/// Projects the <see cref="Sphere3D"/> onto the specified <see cref="Vector3D"/>.
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/// </summary>
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public static Projection1D Project(Sphere3D sphere, Vector3D projectionVector)
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{
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float projectedCenter = sphere.Center.Dot(projectionVector);
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return new(projectedCenter - sphere.Radius, projectedCenter + sphere.Radius);
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}
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/// <summary>
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/// Transforms the <see cref="Sphere3D"/> by the specified <see cref="ITransform3D"/>.
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/// </summary>
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public static Sphere3D Transform(ITransform3D transform, Sphere3D sphere)
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=> new(transform.Transform(sphere.Center), sphere.Radius * (transform.Scale.Magnitude / Vector3D.One.Magnitude));
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/// <summary>
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/// Checks if two <see cref="Sphere3D"/>s are approximately equal.
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/// </summary>
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/// <param name="left">The first <see cref="Sphere3D"/>.</param>
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/// <param name="right">The second <see cref="Sphere3D"/>.</param>
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/// <param name="epsilon">The epsilon range.</param>
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/// <returns><see cref="true"/> if the <see cref="Sphere3D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
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public static bool ApproximatelyEquals(Sphere3D left, Sphere3D right, float epsilon = float.Epsilon)
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=> left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="Sphere3D"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Sphere3D"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Sphere3D"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Sphere3D sphere && this == sphere;
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public bool Equals(Sphere3D other) => this == other;
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/// <summary>
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/// Generates a hash code for the <see cref="Sphere3D"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="Sphere3D"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
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/// <summary>
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/// Converts the <see cref="Sphere3D"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="Sphere3D"/>.</returns>
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public override string ToString() => $"{nameof(Sphere3D)}({Center}, {Radius})";
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}
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/// <summary>
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/// Provides extension methods for the <see cref="Sphere3D"/> struct.
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/// </summary>
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public static class SphereExtensions
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{
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/// <inheritdoc cref="Sphere3D.SetCenter(Sphere3D, Vector3D)" />
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public static Sphere3D SetCenter(this Sphere3D sphere, Vector3D center) => Sphere3D.SetCenter(sphere, center);
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/// <inheritdoc cref="Sphere3D.SetRadius(Sphere3D, float)" />
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public static Sphere3D SetRadius(this Sphere3D sphere, float radius) => Sphere3D.SetRadius(sphere, radius);
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/// <inheritdoc cref="Sphere3D.Displace(Sphere3D, Vector3D)" />
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public static Sphere3D Displace(this Sphere3D sphere, Vector3D displaceVector) => Sphere3D.Displace(sphere, displaceVector);
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/// <inheritdoc cref="Sphere3D.Project(Sphere3D, Vector3D)" />
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public static Projection1D ProjectTo(this Sphere3D sphere, Vector3D projectionVector) => Sphere3D.Project(sphere, projectionVector);
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/// <inheritdoc cref="Sphere3D.Transform(ITransform3D, Sphere3D)" />
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public static Sphere3D Transform(this ITransform3D transform, Sphere3D sphere) => Sphere3D.Transform(transform, sphere);
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/// <inheritdoc cref="Sphere3D.Transform(ITransform3D, Sphere3D)" />
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public static Sphere3D Transform(this Sphere3D sphere, ITransform3D transform) => Sphere3D.Transform(transform, sphere);
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/// <inheritdoc cref="Sphere3D.ApproximatelyEquals(Sphere3D, Sphere3D, float)" />
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public static bool ApproximatelyEquals(this Sphere3D left, Sphere3D right, float epsilon = float.Epsilon) => Sphere3D.ApproximatelyEquals(left, right, epsilon);
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}
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