feat: added sphere primitive
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class Sphere3DNetPacker
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{
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internal static void Write(NetDataWriter writer, Sphere3D data)
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{
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Vector3DNetPacker.Write(writer, data.Center);
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writer.Put(data.Radius);
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}
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internal static Sphere3D Read(NetDataReader reader)
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{
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Vector3D center = Vector3DNetPacker.Read(reader);
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float radius = reader.GetFloat();
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return new Sphere3D(center, radius);
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}
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}
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