feat: removed IEnumerable from IUniverseObject for intellisense clarity
Use IUniverseObject.Children to access children
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@ -7,7 +7,7 @@ namespace Syntriax.Engine.Core;
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/// This interface allows for tracking the object's presence in the universe and provides events
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/// for notifying when the see enters or exits the universe.
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/// </summary>
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public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IUniverseObject>
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public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController
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{
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
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@ -140,7 +140,7 @@ public static class BehaviourControllerExtensions
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if (behaviourController.GetBehaviour<T>() is T localBehaviour)
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return localBehaviour;
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foreach (IUniverseObject child in behaviourController.UniverseObject)
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foreach (IUniverseObject child in behaviourController.UniverseObject.Children)
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if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour)
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return behaviour;
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@ -176,7 +176,7 @@ public static class BehaviourControllerExtensions
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foreach (T behaviour in cache)
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behaviours.Add(behaviour);
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foreach (IUniverseObject child in universeObject)
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foreach (IUniverseObject child in universeObject.Children)
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TraverseChildrenForBehaviour(child, behaviours, cache);
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}
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}
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@ -81,7 +81,7 @@ public static class UniverseObjectExtensions
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/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
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public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
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{
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if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
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if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
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return localUniverseObject;
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IUniverseObject? parent = universeObject;
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@ -129,10 +129,10 @@ public static class UniverseObjectExtensions
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/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
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public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
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{
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if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
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if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
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return localUniverseObject;
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foreach (IUniverseObject child in universeObject)
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foreach (IUniverseObject child in universeObject.Children)
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if (GetUniverseObjectInChildren<T>(child) is T behaviour)
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return behaviour;
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@ -246,7 +246,7 @@ public static class UniverseObjectExtensions
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foreach (IUniverseObject universeObject in universeObjects)
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{
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universeObject.Find(cache);
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universeObject.Children.Find(cache);
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foreach (T behaviour in cache)
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instances.Add(behaviour);
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}
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@ -165,7 +165,4 @@ public class UniverseObject : BaseEntity, IUniverseObject
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{
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_name = GetType().Name;
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}
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public IEnumerator<IUniverseObject> GetEnumerator() => _children.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
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}
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