refactor: renamed WaitForSeconds to a more general WaitForTime class
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@@ -1,10 +0,0 @@
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using System;
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namespace Engine.Core;
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public class WaitForSecondsYield(float seconds) : ICoroutineYield
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{
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private readonly DateTime triggerTime = DateTime.UtcNow.AddSeconds(seconds);
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public bool Yield() => DateTime.UtcNow < triggerTime;
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}
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14
Engine.Core/Systems/Yields/WaitForTimeYield.cs
Normal file
14
Engine.Core/Systems/Yields/WaitForTimeYield.cs
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@@ -0,0 +1,14 @@
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using System;
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namespace Engine.Core;
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public class WaitForTimeYield(float seconds = 0f, float milliseconds = 0f, float minutes = 0f, float hours = 0f) : ICoroutineYield
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{
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private readonly DateTime triggerTime = DateTime.UtcNow
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.AddHours(hours)
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.AddMinutes(minutes)
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.AddSeconds(seconds)
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.AddMilliseconds(milliseconds);
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public bool Yield() => DateTime.UtcNow < triggerTime;
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}
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