fix: Issues With Behaviours Entering / Leaving the Hierarchy Callbacks Not Firing
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@@ -6,7 +6,7 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IGameObject"/>.
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/// </summary>
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public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBehaviour>
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public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnumerable<IBehaviour>
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{
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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