refactor: moved 2D primitives from Physics2D to Core
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101
Engine.Core/Primitives/AABB.cs
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101
Engine.Core/Primitives/AABB.cs
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents an Axis-Aligned Bounding Box (AABB) in 2D space.
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/// </summary>
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/// <param name="lowerBoundary">The lower boundary of the <see cref="AABB"/>.</param>
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/// <param name="upperBoundary">The upper boundary of the <see cref="AABB"/>.</param>
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/// <remarks>
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/// Initializes a new instance of the <see cref="AABB"/> struct with the specified lower and upper boundaries.
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/// </remarks>
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[System.Diagnostics.DebuggerDisplay("LowerBoundary: {LowerBoundary.ToString(), nq}, UpperBoundary: {UpperBoundary.ToString(), nq}")]
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public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
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{
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/// <summary>
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/// The lower boundary of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D LowerBoundary = lowerBoundary;
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/// <summary>
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/// The upper boundary of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D UpperBoundary = upperBoundary;
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/// <summary>
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/// Gets the center point of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D Center => (LowerBoundary + UpperBoundary) * .5f;
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/// <summary>
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/// Gets the size of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D Size => LowerBoundary.FromTo(UpperBoundary).Abs();
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/// <summary>
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/// Gets half the size of the <see cref="AABB"/>.
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/// </summary>
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public readonly Vector2D SizeHalf => Size * .5f;
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/// <summary>
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/// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
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/// </summary>
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/// <param name="vectors">The collection of <see cref="Vector2D"/>s.</param>
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/// <returns>An <see cref="AABB"/> that bounds all the <see cref="Vector2D"/>s.</returns>
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public static AABB FromVectors(IEnumerable<Vector2D> vectors)
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{
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int counter = 0;
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Vector2D lowerBoundary = new(float.MaxValue, float.MaxValue);
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Vector2D upperBoundary = new(float.MinValue, float.MinValue);
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foreach (Vector2D vector in vectors)
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{
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lowerBoundary = Vector2D.Min(lowerBoundary, vector);
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upperBoundary = Vector2D.Max(upperBoundary, vector);
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counter++;
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}
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if (counter < 2)
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throw new System.ArgumentException($"Parameter {nameof(vectors)} must have at least 2 items.");
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return new(lowerBoundary, upperBoundary);
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}
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/// <summary>
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/// Converts the <see cref="AABB"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="AABB"/>.</returns>
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public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
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/// <summary>
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/// Checks if two <see cref="AABB"/>s are approximately equal.
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/// </summary>
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/// <param name="left">The first <see cref="AABB"/>.</param>
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/// <param name="right">The second <see cref="AABB"/>.</param>
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/// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
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public static bool ApproximatelyEquals(AABB left, AABB right)
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=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary);
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}
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/// <summary>
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/// Provides extension methods for the <see cref="AABB"/> struct.
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/// </summary>
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public static class AABBExtensions
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{
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/// <summary>
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/// Converts a collection of <see cref="Vector2D"/>s to an <see cref="AABB"/>.
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/// </summary>
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/// <param name="vectors">The collection of <see cref="Vector2D"/>s.</param>
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/// <returns>An <see cref="AABB"/> that bounds all the <see cref="Vector2D"/>s.</returns>
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public static AABB ToAABB(this IEnumerable<Vector2D> vectors) => AABB.FromVectors(vectors);
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/// <summary>
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/// Checks if two <see cref="AABB"/>s are approximately equal.
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/// </summary>
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/// <param name="left">The first <see cref="AABB"/>.</param>
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/// <param name="right">The second <see cref="AABB"/>.</param>
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/// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
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public static bool ApproximatelyEquals(this AABB left, AABB right) => AABB.ApproximatelyEquals(left, right);
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}
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