perf!: improved sorted behaviour collector by using binary insertion to reduce performance impact
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@@ -41,13 +41,14 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
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protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
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{
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if (args.BehaviourAdded is not T tBehaviour)
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return;
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behaviours.Add(tBehaviour);
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AddBehaviour(tBehaviour);
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OnBehaviourAdd(args.BehaviourAdded);
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OnCollected?.Invoke(this, new(tBehaviour));
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}
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