perf!: improved sorted behaviour collector by using binary insertion to reduce performance impact

This commit is contained in:
2025-05-31 12:00:32 +03:00
parent 61e2761580
commit 1acc8bdb8f
7 changed files with 103 additions and 19 deletions

View File

@@ -1,11 +1,14 @@
using System;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
{
private Comparison<T>? _sortBy = null;
public Comparison<T>? SortBy
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
private IComparer<T>? _sortBy = null;
public IComparer<T>? SortBy
{
get => _sortBy;
set
@@ -17,12 +20,48 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
}
}
protected override void OnBehaviourAdd(IBehaviour behaviour)
protected override void AddBehaviour(T behaviour)
{
if (SortBy is not null)
behaviours.Sort(SortBy);
if (SortBy is null)
{
behaviours.Add(behaviour);
return;
}
int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
if (insertionIndex < 0)
insertionIndex = ~insertionIndex;
behaviours.Insert(insertionIndex, behaviour);
}
public BehaviourCollectorSorted() { }
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
protected override void OnBehaviourAdd(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
}
protected override void OnBehaviourRemove(IBehaviour behaviour)
{
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
}
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
{
T behaviour = (T)sender;
behaviours.Remove(behaviour);
AddBehaviour(behaviour);
}
public BehaviourCollectorSorted()
{
delegateOnPriorityChanged = OnPriorityChanged;
}
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
{
delegateOnPriorityChanged = OnPriorityChanged;
SortBy = Comparer<T>.Create(sortBy);
}
}