chore: get init to only get for events

This commit is contained in:
2025-05-30 20:13:32 +03:00
parent 0d61735ae5
commit 1b123a3cc0
21 changed files with 82 additions and 82 deletions

View File

@@ -6,15 +6,15 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class UniverseObject : BaseEntity, IUniverseObject
{
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; init; } = new();
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; init; } = new();
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; init; } = new();
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; init; } = new();
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; init; } = new();
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; init; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; init; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; init; } = new();
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
private string _name = nameof(UniverseObject);
private IUniverse _universe = null!;