chore: get init to only get for events

This commit is contained in:
2025-05-30 20:13:32 +03:00
parent 0d61735ae5
commit 1b123a3cc0
21 changed files with 82 additions and 82 deletions

View File

@@ -6,11 +6,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
public class State : BaseEntity, IState
{
public Event<IState> OnStateUpdate { get; init; } = new();
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; init; } = new();
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; init; } = new();
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; init; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; init; } = new();
public Event<IState> OnStateUpdate { get; } = new();
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
private readonly List<StateTransition> transitions = [];
private readonly Dictionary<string, StateTransition> possibleTransitions = [];

View File

@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.StateMachine;
public abstract class StateBehaviourBase : Behaviour, IState
{
public Event<IState> OnStateUpdate { get; init; } = new();
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; init; } = new();
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; init; } = new();
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; init; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; init; } = new();
public Event<IState> OnStateUpdate { get; } = new();
public Event<IState, IState.StateTransitionedFromArguments> OnStateTransitionedFrom { get; } = new();
public Event<IState, IState.StateTransitionedToArguments> OnStateTransitionedTo { get; } = new();
public Event<IState, IState.StateTransitionReadyArguments> OnStateTransitionReady { get; } = new();
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
private string _name = string.Empty;
public string Name

View File

@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Systems.StateMachine;
public class StateMachine : Behaviour
{
public Event<StateMachine, StateChangedArguments> OnStateChanged { get; init; } = new();
public Event<StateMachine, StateChangedArguments> OnStateChanged { get; } = new();
private readonly Event<IState, IState.StateTransitionReadyArguments>.EventHandler cachedOnStateTransitionReady = null!;

View File

@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
public class StopwatchBehaviour : Behaviour, IStopwatch
{
public Event<IReadOnlyStopwatch> OnStarted { get; init; } = new();
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; init; } = new();
public Event<IReadOnlyStopwatch> OnStopped { get; init; } = new();
public Event<IReadOnlyStopwatch> OnPaused { get; init; } = new();
public Event<IReadOnlyStopwatch> OnResumed { get; init; } = new();
public Event<IReadOnlyStopwatch> OnStarted { get; } = new();
public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new();
public Event<IReadOnlyStopwatch> OnStopped { get; } = new();
public Event<IReadOnlyStopwatch> OnPaused { get; } = new();
public Event<IReadOnlyStopwatch> OnResumed { get; } = new();
public double Time { get; protected set; } = 0f;
public TimerState State { get; protected set; } = TimerState.Idle;

View File

@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Systems.Time;
public class TickerBehaviour : StopwatchBehaviour, ITicker
{
public Event<ITicker> OnTick { get; init; } = new();
public Event<ITicker> OnTick { get; } = new();
public double Period { get; set; } = 1f;
public int TickCounter { get; private set; } = 0;

View File

@@ -4,11 +4,11 @@ namespace Syntriax.Engine.Systems.Time;
public class TimerBehaviour : Behaviour, ITimer
{
public Event<IReadOnlyTimer> OnStarted { get; init; } = new();
public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; init; } = new();
public Event<IReadOnlyTimer> OnStopped { get; init; } = new();
public Event<IReadOnlyTimer> OnPaused { get; init; } = new();
public Event<IReadOnlyTimer> OnResumed { get; init; } = new();
public Event<IReadOnlyTimer> OnStarted { get; } = new();
public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new();
public Event<IReadOnlyTimer> OnStopped { get; } = new();
public Event<IReadOnlyTimer> OnPaused { get; } = new();
public Event<IReadOnlyTimer> OnResumed { get; } = new();
public TimerState State { get; protected set; } = TimerState.Idle;
public double StartTime { get; protected set; } = 0f;

View File

@@ -4,14 +4,14 @@ namespace Syntriax.Engine.Systems.Tween;
internal class Tween : ITween
{
public Event<ITween> OnStarted { get; init; } = new();
public Event<ITween> OnPaused { get; init; } = new();
public Event<ITween> OnResumed { get; init; } = new();
public Event<ITween> OnCancelled { get; init; } = new();
public Event<ITween> OnCompleted { get; init; } = new();
public Event<ITween> OnEnded { get; init; } = new();
public Event<ITween> OnUpdated { get; init; } = new();
public Event<ITween, ITween.TweenDeltaArguments> OnDeltaUpdated { get; init; } = new();
public Event<ITween> OnStarted { get; } = new();
public Event<ITween> OnPaused { get; } = new();
public Event<ITween> OnResumed { get; } = new();
public Event<ITween> OnCancelled { get; } = new();
public Event<ITween> OnCompleted { get; } = new();
public Event<ITween> OnEnded { get; } = new();
public Event<ITween> OnUpdated { get; } = new();
public Event<ITween, ITween.TweenDeltaArguments> OnDeltaUpdated { get; } = new();
private TweenState _state = TweenState.Idle;
public TweenState State